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Tante, tante, tante modifiche.

This commit is contained in:
Steffo 2013-06-28 19:44:10 +03:00
parent ec2df9c783
commit eba80ca6c0
17 changed files with 619 additions and 250 deletions

View file

@ -23,12 +23,13 @@
<sprite>sprites\ytopr</sprite>
<sprite>sprites\yslabr</sprite>
<sprite>sprites\rtile</sprite>
<sprite>sprites\rtri</sprite>
<sprite>sprites\octo</sprite>
<sprite>sprites\bigbox</sprite>
<sprite>sprites\rbomb</sprite>
<sprite>sprites\obomb</sprite>
<sprite>sprites\lball</sprite>
<sprite>sprites\pallinacarta</sprite>
<sprite>sprites\libro_mate</sprite>
<sprite>sprites\rtri</sprite>
<sprite>sprites\explosion</sprite>
<sprite>sprites\cursor</sprite>
<sprite>sprites\X</sprite>
@ -48,6 +49,7 @@
<script>scripts\loadrecord.gml</script>
<script>scripts\loadX.gml</script>
<script>scripts\togglefullscreen.gml</script>
<script>scripts\selnames_init.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\points</font>
@ -57,14 +59,10 @@
<object>objects\nbomb</object>
<object>objects\dbomb</object>
<object>objects\menuball</object>
<object>objects\money</object>
<object>objects\boom</object>
<object>objects\menus</object>
<object>objects\placer</object>
<object>objects\strategy</object>
<object>objects\stack</object>
<object>objects\wall</object>
<object>objects\wclassic</object>
<object>objects\wsandbox</object>
<object>objects\gotostack</object>
<object>objects\goto_twotris</object>
@ -74,19 +72,29 @@
<object>objects\goto_sandbox</object>
<object>objects\goto_stairs</object>
<object>objects\gotoboom</object>
<object>objects\wallslopel</object>
<object>objects\walltopl</object>
<object>objects\walltopr</object>
<object>objects\wallsloper</object>
<object>objects\blocklock</object>
<object>objects\toboom</object>
<object>objects\triangle</object>
<object>objects\stackball</object>
<object>objects\box</object>
<object>objects\text</object>
<object>objects\btotal</object>
<object>objects\magnet</object>
<object>objects\debugobj</object>
<objects name="Stack">
<object>objects\stack</object>
<object>objects\wall</object>
<object>objects\wclassic</object>
<object>objects\wallslopel</object>
<object>objects\walltopl</object>
<object>objects\walltopr</object>
<object>objects\wallsloper</object>
<object>objects\magnet</object>
<object>objects\money</object>
<objects name="Oggetti">
<object>objects\stackdrop</object>
<object>objects\squadraL</object>
<object>objects\gomma</object>
<object>objects\pallinacartas</object>
<object>objects\moneta</object>
<object>objects\libro</object>
</objects>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\menu</room>

26
objects/gomma.object.gmx Normal file
View file

@ -0,0 +1,26 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>lball</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.800000011920929</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>8,8</point>
<point>8,8</point>
</PhysicsShapePoints>
</object>

View file

@ -1,11 +1,11 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>bigbox</spriteName>
<spriteName>libro_mate</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>toboom</parentName>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
@ -16,13 +16,13 @@
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>3</PhysicsObjectFriction>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
<point>32,48</point>
<point>0,48</point>
</PhysicsShapePoints>
</object>

26
objects/moneta.object.gmx Normal file
View file

@ -0,0 +1,26 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>coin</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>1</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.5</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>8,8</point>
<point>8,8</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,26 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>pallinacarta</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.200000002980232</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>7</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>4,4</point>
<point>4,4</point>
</PhysicsShapePoints>
</object>

View file

@ -51,7 +51,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>toboom</object>
<object>stackdrop</object>
</argument>
<argument>
<kind>0</kind>

View file

@ -0,0 +1,27 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>rtri</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>2</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>48,48</point>
<point>0,48</point>
<point>0,0</point>
</PhysicsShapePoints>
</object>

View file

@ -97,6 +97,46 @@
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>selnames_init</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
@ -307,29 +347,23 @@
</action>
<action>
<libid>1</libid>
<id>201</id>
<kind>0</kind>
<userelative>-1</userelative>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_create_object</functionname>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>triangle</object>
</argument>
<argument>
<kind>0</kind>
<string>mouse_x</string>
</argument>
<argument>
<kind>0</kind>
<string>mouse_y</string>
<kind>1</kind>
<string>//Fai spawnare l'oggetto selezionato in base all'array stack_names.
instance_create(mouse_x,mouse_y,stack_names[selected]);
</string>
</argument>
</arguments>
</action>
@ -372,172 +406,6 @@
<isnot>0</isnot>
</action>
</event>
<event eventtype="6" enumb="51">
<action>
<libid>1</libid>
<id>612</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>collision_point(mouse_x, mouse_y, wall, false, true)</string>
</argument>
<argument>
<kind>0</kind>
<string>-4</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>422</id>
<kind>1</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>612</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>debug_mode</string>
</argument>
<argument>
<kind>0</kind>
<string>1</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>422</id>
<kind>1</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>201</id>
<kind>0</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_create_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>toboom</object>
</argument>
<argument>
<kind>0</kind>
<string>mouse_x</string>
</argument>
<argument>
<kind>0</kind>
<string>mouse_y</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>blocksp</string>
</argument>
<argument>
<kind>0</kind>
<string>+1</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>424</id>
<kind>2</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>424</id>
<kind>2</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="8" enumb="64">
<action>
<libid>1</libid>
@ -888,6 +756,58 @@
</arguments>
</action>
</event>
<event eventtype="9" enumb="39">
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>selected</string>
</argument>
<argument>
<kind>0</kind>
<string>+1</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="9" enumb="37">
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>selected</string>
</argument>
<argument>
<kind>0</kind>
<string>-1</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>

View file

@ -0,0 +1,280 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>rtile</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="magnet">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>physics_apply_force(x, y+8, 0, -1500)
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="boom">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="7" enumb="0">
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>stack.blocksp</string>
</argument>
<argument>
<kind>0</kind>
<string>-1</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>612</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>debug_mode</string>
</argument>
<argument>
<kind>0</kind>
<string>true</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
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<useapplyto>-1</useapplyto>
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<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_color(c_yellow);
physics_draw_debug();
</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>421</id>
<kind>3</kind>
<userelative>0</userelative>
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<useapplyto>0</useapplyto>
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<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>500</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring>draw_self();</codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="9" enumb="82">
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.boxtotal</string>
</argument>
<argument>
<kind>0</kind>
<string>+1</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>stack.blocksp</string>
</argument>
<argument>
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<string>-1</string>
</argument>
</arguments>
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<action>
<libid>1</libid>
<id>201</id>
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<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_create_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>money</object>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>16,0</point>
<point>16,16</point>
<point>0,16</point>
</PhysicsShapePoints>
</object>

View file

@ -203,7 +203,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>toboom</object>
<object>stackdrop</object>
</argument>
<argument>
<kind>0</kind>
@ -543,7 +543,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>toboom</object>
<object>stackdrop</object>
</argument>
<argument>
<kind>0</kind>

View file

@ -78,44 +78,44 @@
<instance objName="wallslopel" x="256" y="384" name="inst_FEAFD876" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wallslopel" x="224" y="352" name="inst_7886C4EA" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wallslopel" x="192" y="320" name="inst_CB78DA32" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="304" y="416" name="inst_42002FE3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="336" y="416" name="inst_EFCE5885" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="320" y="400" name="inst_62FABF76" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="336" y="384" name="inst_877FAF9D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="304" y="384" name="inst_3AB381C3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="288" y="368" name="inst_3544F72B" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="352" y="368" name="inst_E90E212D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="368" y="368" name="inst_311DBDF7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="272" y="368" name="inst_EBDC0E87" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="320" y="368" name="inst_97F26642" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="336" y="352" name="inst_F8A4F2C7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="304" y="352" name="inst_73FA4BA5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="256" y="352" name="inst_73057228" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="272" y="336" name="inst_53FDF62F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="288" y="336" name="inst_352D3CAC" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="toboom" x="336" y="304" name="inst_8153C665" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="352" y="320" name="inst_843E265C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="toboom" x="240" y="288" name="inst_0837BA2C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="256" y="288" name="inst_02828608" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="224" y="304" name="inst_08BB1E9B" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="toboom" x="384" y="288" name="inst_4ED17120" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="toboom" x="416" y="304" name="inst_FF25FDA6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="304" y="416" name="inst_42002FE3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="336" y="416" name="inst_EFCE5885" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="320" y="400" name="inst_62FABF76" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="336" y="384" name="inst_877FAF9D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="304" y="384" name="inst_3AB381C3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="288" y="368" name="inst_3544F72B" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="stackdrop" x="288" y="320" name="inst_6AE0148A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="272" y="304" name="inst_5D86E961" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="stackdrop" x="240" y="320" name="inst_B2EC9905" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="stackdrop" x="224" y="320" name="inst_DFD0C804" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="stackdrop" x="416" y="304" name="inst_FF25FDA6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>-1</PhysicsWorld>

View file

@ -0,0 +1,7 @@
selected = 0;
//Questo è un'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = squadraL;
stack_names[1] = gomma;
stack_names[2] = pallinacartas;
stack_names[3] = moneta;
stack_names[4] = libro;

View file

@ -1,8 +1,9 @@
if window_get_fullscreen()
{
window_set_fullscreen(false);
}
else
{
window_set_fullscreen(true);
}
//Attiva e disattiva lo schermo intero.
if window_get_fullscreen()
{
window_set_fullscreen(false);
}
else
{
window_set_fullscreen(true);
}

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View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
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<yorigin>24</yorigin>
<colkind>1</colkind>
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<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
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<For3D>0</For3D>
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<height>48</height>
<frames>
<frame index="0">images\libro_mate_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<height>8</height>
<frames>
<frame index="0">images\pallinacarta_0.png</frame>
</frames>
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