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Cambiata la forma del triangolo in una squadra.
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25df3486f5
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6 changed files with 11 additions and 11 deletions
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@ -321,7 +321,7 @@
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<arguments>
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<argument>
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<kind>10</kind>
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<object>toboom</object>
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<object>triangle</object>
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</argument>
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<argument>
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<kind>0</kind>
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@ -20,8 +20,8 @@
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>16,16</point>
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<point>0,16</point>
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<point>48,48</point>
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<point>0,48</point>
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<point>0,0</point>
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</PhysicsShapePoints>
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</object>
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@ -6,7 +6,7 @@
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<vsnap>32</vsnap>
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<hsnap>32</hsnap>
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<isometric>0</isometric>
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<speed>10</speed>
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<speed>60</speed>
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<persistent>0</persistent>
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<colour>64</colour>
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<showcolour>-1</showcolour>
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@ -8,7 +8,7 @@
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<isometric>0</isometric>
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<speed>60</speed>
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<persistent>0</persistent>
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<colour>8388608</colour>
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<colour>64</colour>
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<showcolour>-1</showcolour>
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<code></code>
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<enableViews>0</enableViews>
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@ -1,23 +1,23 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>8</xorig>
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<yorigin>8</yorigin>
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<xorig>24</xorig>
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<yorigin>24</yorigin>
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<colkind>1</colkind>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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<For3D>0</For3D>
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<width>16</width>
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<height>16</height>
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<width>48</width>
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<height>48</height>
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<frames>
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<frame index="0">images\rtri_0.png</frame>
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</frames>
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