Animato il mare.
|
@ -89,10 +89,10 @@
|
|||
<sprite>sprites\i_m_totemJ</sprite>
|
||||
</sprites>
|
||||
</sprites>
|
||||
<sprite>sprites\i_sea</sprite>
|
||||
</sprites>
|
||||
<backgrounds name="background">
|
||||
<background>background\cloud</background>
|
||||
<background>background\sea</background>
|
||||
</backgrounds>
|
||||
<paths name="paths"/>
|
||||
<scripts name="scripts">
|
||||
|
@ -198,6 +198,7 @@
|
|||
<object>objects\o_move_stairs</object>
|
||||
<object>objects\o_wall_inv_lock</object>
|
||||
<object>objects\o_magnet</object>
|
||||
<object>objects\o_sea</object>
|
||||
</objects>
|
||||
<objects name="Script">
|
||||
<object>objects\menus</object>
|
||||
|
|
50
objects/o_sea.object.gmx
Normal file
|
@ -0,0 +1,50 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_sea</spriteName>
|
||||
<solid>0</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>-5</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="0" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>611</id>
|
||||
<kind>6</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>image_speed</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0.1</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>0</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints/>
|
||||
</object>
|
|
@ -3,7 +3,7 @@
|
|||
<spriteName>i_base_sand</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>1000001</depth>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
<clearViewBackground>-1</clearViewBackground>
|
||||
<makerSettings>
|
||||
<isSet>-1</isSet>
|
||||
<w>1031</w>
|
||||
<h>463</h>
|
||||
<w>875</w>
|
||||
<h>460</h>
|
||||
<showGrid>-1</showGrid>
|
||||
<showObjects>-1</showObjects>
|
||||
<showTiles>-1</showTiles>
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
<caption></caption>
|
||||
<width>640</width>
|
||||
<height>4800</height>
|
||||
<vsnap>16</vsnap>
|
||||
<hsnap>16</hsnap>
|
||||
<vsnap>8</vsnap>
|
||||
<hsnap>32</hsnap>
|
||||
<isometric>0</isometric>
|
||||
<speed>60</speed>
|
||||
<persistent>0</persistent>
|
||||
|
@ -17,7 +17,7 @@
|
|||
<isSet>-1</isSet>
|
||||
<w>1050</w>
|
||||
<h>463</h>
|
||||
<showGrid>0</showGrid>
|
||||
<showGrid>-1</showGrid>
|
||||
<showObjects>-1</showObjects>
|
||||
<showTiles>-1</showTiles>
|
||||
<showBackgrounds>-1</showBackgrounds>
|
||||
|
@ -50,33 +50,13 @@
|
|||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
</views>
|
||||
<instances>
|
||||
<instance objName="o_wall_inv_totem" x="320" y="4784" name="inst_BCCE11C0" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="d_fix_count_ent" x="32" y="4768" name="inst_7F073BCB" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_totem" x="320" y="4784" name="inst_BCCE11C0" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="following" x="320" y="4736" name="inst_9D5719C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_sea" x="0" y="4776" name="inst_73300635" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles>
|
||||
<tile bgName="sea" x="32" y="4768" w="32" h="32" xo="0" yo="0" id="10000004" name="inst_8DD0F51D" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="64" y="4768" w="32" h="32" xo="0" yo="0" id="10000005" name="inst_E0EF536F" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="96" y="4768" w="32" h="32" xo="0" yo="0" id="10000006" name="inst_D2566E0E" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="128" y="4768" w="32" h="32" xo="0" yo="0" id="10000007" name="inst_F00C35A3" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="160" y="4768" w="32" h="32" xo="0" yo="0" id="10000008" name="inst_DF91BD7D" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="192" y="4768" w="32" h="32" xo="0" yo="0" id="10000009" name="inst_3D02F3D0" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="224" y="4768" w="32" h="32" xo="0" yo="0" id="10000010" name="inst_6AAFA227" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="256" y="4768" w="32" h="32" xo="0" yo="0" id="10000011" name="inst_46C54520" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="288" y="4768" w="32" h="32" xo="0" yo="0" id="10000012" name="inst_501E46B1" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="320" y="4768" w="32" h="32" xo="0" yo="0" id="10000013" name="inst_6C18C293" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="352" y="4768" w="32" h="32" xo="0" yo="0" id="10000014" name="inst_87F370EB" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="384" y="4768" w="32" h="32" xo="0" yo="0" id="10000015" name="inst_657FCEF8" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="416" y="4768" w="32" h="32" xo="0" yo="0" id="10000016" name="inst_8F1C690E" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="448" y="4768" w="32" h="32" xo="0" yo="0" id="10000017" name="inst_BB93F1A4" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="480" y="4768" w="32" h="32" xo="0" yo="0" id="10000018" name="inst_2B726D93" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="512" y="4768" w="32" h="32" xo="0" yo="0" id="10000019" name="inst_02CF21CE" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="544" y="4768" w="32" h="32" xo="0" yo="0" id="10000020" name="inst_7EB57E42" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="576" y="4768" w="32" h="32" xo="0" yo="0" id="10000021" name="inst_D036D1E1" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="608" y="4768" w="32" h="32" xo="0" yo="0" id="10000022" name="inst_29599B4C" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
<tile bgName="sea" x="0" y="4768" w="32" h="32" xo="0" yo="0" id="10000023" name="inst_51207984" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||
</tiles>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
<PhysicsWorldTop>0</PhysicsWorldTop>
|
||||
<PhysicsWorldLeft>0</PhysicsWorldLeft>
|
||||
|
|
47
sprites/i_sea.sprite.gmx
Normal file
|
@ -0,0 +1,47 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>0</xorig>
|
||||
<yorigin>0</yorigin>
|
||||
<colkind>0</colkind>
|
||||
<coltolerance>31</coltolerance>
|
||||
<sepmasks>-1</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>1</bbox_left>
|
||||
<bbox_right>639</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>23</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>640</width>
|
||||
<height>24</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_sea_0.png</frame>
|
||||
<frame index="1">images\i_sea_1.png</frame>
|
||||
<frame index="2">images\i_sea_2.png</frame>
|
||||
<frame index="3">images\i_sea_3.png</frame>
|
||||
<frame index="4">images\i_sea_4.png</frame>
|
||||
<frame index="5">images\i_sea_5.png</frame>
|
||||
<frame index="6">images\i_sea_6.png</frame>
|
||||
<frame index="7">images\i_sea_7.png</frame>
|
||||
<frame index="8">images\i_sea_8.png</frame>
|
||||
<frame index="9">images\i_sea_9.png</frame>
|
||||
<frame index="10">images\i_sea_10.png</frame>
|
||||
<frame index="11">images\i_sea_11.png</frame>
|
||||
<frame index="12">images\i_sea_12.png</frame>
|
||||
<frame index="13">images\i_sea_13.png</frame>
|
||||
<frame index="14">images\i_sea_14.png</frame>
|
||||
<frame index="15">images\i_sea_15.png</frame>
|
||||
<frame index="16">images\i_sea_16.png</frame>
|
||||
<frame index="17">images\i_sea_17.png</frame>
|
||||
<frame index="18">images\i_sea_18.png</frame>
|
||||
<frame index="19">images\i_sea_19.png</frame>
|
||||
<frame index="20">images\i_sea_20.png</frame>
|
||||
<frame index="21">images\i_sea_21.png</frame>
|
||||
<frame index="22">images\i_sea_22.png</frame>
|
||||
<frame index="23">images\i_sea_23.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
BIN
sprites/images/i_sea_0.png
Normal file
After Width: | Height: | Size: 298 B |
BIN
sprites/images/i_sea_1.png
Normal file
After Width: | Height: | Size: 298 B |
BIN
sprites/images/i_sea_10.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_11.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_12.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_13.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_14.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_15.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_16.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_17.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_18.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_19.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_2.png
Normal file
After Width: | Height: | Size: 298 B |
BIN
sprites/images/i_sea_20.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_21.png
Normal file
After Width: | Height: | Size: 298 B |
BIN
sprites/images/i_sea_22.png
Normal file
After Width: | Height: | Size: 298 B |
BIN
sprites/images/i_sea_23.png
Normal file
After Width: | Height: | Size: 298 B |
BIN
sprites/images/i_sea_3.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_4.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_5.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_6.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_7.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_8.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
sprites/images/i_sea_9.png
Normal file
After Width: | Height: | Size: 300 B |