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Così non dovrebbero cadere attraverso i muri.

This commit is contained in:
Steffo 2014-02-23 22:02:43 +01:00
parent 1ca9a0c8b9
commit eff4cf7b55

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@ -5,7 +5,7 @@
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>
<persistent>0</persistent> <persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName> <parentName>o_wall_inv</parentName>
<maskName>&lt;undefined&gt;</maskName> <maskName>&lt;undefined&gt;</maskName>
<events> <events>
<event eventtype="0" enumb="0"> <event eventtype="0" enumb="0">
@ -92,9 +92,9 @@
<PhysicsObject>-1</PhysicsObject> <PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor> <PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape> <PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> <PhysicsObjectDensity>1</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> <PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup> <PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>