mirror of
https://github.com/Steffo99/stack.git
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Aggiunto il primo pezzo Kinematico. Bugfix.
Messo a posto il paracadute.
This commit is contained in:
parent
6558bbb696
commit
f712357f4e
8 changed files with 283 additions and 6 deletions
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@ -101,6 +101,7 @@
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<sprite>sprites\i_lock_green</sprite>
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<sprite>sprites\i_CD</sprite>
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<sprite>sprites\i_ingot_gold</sprite>
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<sprite>sprites\i_moving_h</sprite>
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</sprites>
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<backgrounds name="background">
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<background>background\cloud</background>
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@ -235,6 +236,7 @@
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</objects>
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<objects name="Piazzabili">
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<object>objects\o_wall_norm</object>
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<object>objects\o_wall_norm_move_h</object>
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<object>objects\o_wall_norm_L_D</object>
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<object>objects\o_wall_norm_L_U</object>
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<object>objects\o_wall_norm_R_U</object>
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@ -20,8 +20,9 @@
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>24,0</point>
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<point>0,12</point>
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<point>8,0</point>
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<point>16,0</point>
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<point>24,12</point>
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</PhysicsShapePoints>
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</object>
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250
objects/o_wall_norm_move_h.object.gmx
Normal file
250
objects/o_wall_norm_move_h.object.gmx
Normal file
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@ -0,0 +1,250 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_moving_h</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>phy_linear_velocity_x = +32;
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>301</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_set_alarm</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>180</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>phy_linear_velocity_x = +32;
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>301</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_set_alarm</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>180</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>phy_linear_velocity_x = -32;
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>301</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_set_alarm</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>180</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>1</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>612</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_if_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>debug_mode</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>true</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_color(c_ltgray);
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physics_draw_debug();
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>421</id>
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<kind>3</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>500</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring>draw_self();</codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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<PhysicsObjectAwake>0</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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@ -298,7 +298,7 @@
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<argument>
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<kind>1</kind>
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<string>//Fai spawnare l'oggetto selezionato in base all'array stack_names.
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if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40)
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if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40 || selected = 47)
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{
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instance_create(floor((mouse_x div 32))*32,floor((mouse_y div 32))*32,stack_names[selected]);
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}
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@ -1,7 +1,7 @@
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//Seleziona il primo oggetto.
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selected = 0;
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//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
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totalitems = 46;
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totalitems = 47;
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//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = o_squadra_sin;
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stack_names[1] = o_squadra_des;
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@ -50,7 +50,7 @@ stack_names[43] = o_wall_norm_L_D;
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stack_names[44] = o_wall_norm_R_D;
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stack_names[45] = o_wall_norm_R_U;
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stack_names[46] = o_wall_norm_L_U;
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stack_names[47] = o_wall_norm_move_h;
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//Disattiva il mouse normale visto che viene generato automaticamente.
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window_set_cursor(cr_none);
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//Apri il file di salvataggio, carica il record e chiudi il file.
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@ -1,4 +1,4 @@
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if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40)
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if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40 || selected = 47)
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{
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draw_sprite_ext(object_get_sprite(stack_names[selected]), 0, floor((mouse_x div 32))*32,floor((mouse_y div 32))*32, 1, 1, 0, c_white, 0.4);
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}
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24
sprites/i_moving_h.sprite.gmx
Normal file
24
sprites/i_moving_h.sprite.gmx
Normal file
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||
<sprite>
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<xorig>16</xorig>
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<yorigin>16</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>31</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>31</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
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<frames>
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<frame index="0">images\i_moving_h_0.png</frame>
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</frames>
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</sprite>
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BIN
sprites/images/i_moving_h_0.png
Normal file
BIN
sprites/images/i_moving_h_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 177 B |
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