mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-25 09:14:19 +00:00
File corrotti.
This commit is contained in:
parent
07f4e829e0
commit
fbb84ffb0d
3 changed files with 55 additions and 1 deletions
|
@ -85,6 +85,7 @@
|
|||
<object>objects\o_clock_sec</object>
|
||||
<object>objects\o_clock_min</object>
|
||||
<object>objects\o_clock_hou</object>
|
||||
<object>objects\o_count_ent</object>
|
||||
<objects name="Squadre">
|
||||
<object>objects\o_squadra_sin</object>
|
||||
<object>objects\o_squadra_des</object>
|
||||
|
|
52
objects/o_count_ent.object.gmx
Normal file
52
objects/o_count_ent.object.gmx
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_clock_100_yellow</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_sprite_ext(i_clock_100_yellow, stack.blocksp+1, x, y, 1, 1, 0-phy_rotation, c_white, 1);
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
|
@ -1,7 +1,7 @@
|
|||
//Seleziona il primo oggetto.
|
||||
selected = 0;
|
||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||
totalitems = 31;
|
||||
totalitems = 32;
|
||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||
stack_names[0] = o_squadra_sin;
|
||||
stack_names[1] = o_squadra_des;
|
||||
|
@ -35,6 +35,7 @@ stack_names[28] = o_esplosivo;
|
|||
stack_names[29] = o_clock_sec;
|
||||
stack_names[30] = o_clock_min;
|
||||
stack_names[31] = o_clock_hou;
|
||||
stack_names[32] = o_count_ent;
|
||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||
window_set_cursor(cr_none);
|
||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||
|
|
Loading…
Reference in a new issue