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File corrotti.
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3 changed files with 55 additions and 1 deletions
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@ -85,6 +85,7 @@
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<object>objects\o_clock_sec</object>
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<object>objects\o_clock_min</object>
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<object>objects\o_clock_hou</object>
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<object>objects\o_count_ent</object>
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<objects name="Squadre">
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<object>objects\o_squadra_sin</object>
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<object>objects\o_squadra_des</object>
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52
objects/o_count_ent.object.gmx
Normal file
52
objects/o_count_ent.object.gmx
Normal file
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_clock_100_yellow</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite_ext(i_clock_100_yellow, stack.blocksp+1, x, y, 1, 1, 0-phy_rotation, c_white, 1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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@ -1,7 +1,7 @@
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//Seleziona il primo oggetto.
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selected = 0;
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//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
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totalitems = 31;
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totalitems = 32;
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//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = o_squadra_sin;
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stack_names[1] = o_squadra_des;
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@ -35,6 +35,7 @@ stack_names[28] = o_esplosivo;
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stack_names[29] = o_clock_sec;
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stack_names[30] = o_clock_min;
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stack_names[31] = o_clock_hou;
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stack_names[32] = o_count_ent;
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//Disattiva il mouse normale visto che viene generato automaticamente.
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window_set_cursor(cr_none);
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//Apri il file di salvataggio, carica il record e chiudi il file.
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