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File corrotti.

This commit is contained in:
Steffo 2013-07-12 18:43:34 +03:00
parent 07f4e829e0
commit fbb84ffb0d
3 changed files with 55 additions and 1 deletions

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@ -85,6 +85,7 @@
<object>objects\o_clock_sec</object>
<object>objects\o_clock_min</object>
<object>objects\o_clock_hou</object>
<object>objects\o_count_ent</object>
<objects name="Squadre">
<object>objects\o_squadra_sin</object>
<object>objects\o_squadra_des</object>

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@ -0,0 +1,52 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_clock_100_yellow</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite_ext(i_clock_100_yellow, stack.blocksp+1, x, y, 1, 1, 0-phy_rotation, c_white, 1);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

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@ -1,7 +1,7 @@
//Seleziona il primo oggetto.
selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 31;
totalitems = 32;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = o_squadra_sin;
stack_names[1] = o_squadra_des;
@ -35,6 +35,7 @@ stack_names[28] = o_esplosivo;
stack_names[29] = o_clock_sec;
stack_names[30] = o_clock_min;
stack_names[31] = o_clock_hou;
stack_names[32] = o_count_ent;
//Disattiva il mouse normale visto che viene generato automaticamente.
window_set_cursor(cr_none);
//Apri il file di salvataggio, carica il record e chiudi il file.