mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-21 23:44:20 +00:00
Aggiunto un... Twomp? Schiacciatore?
This commit is contained in:
parent
f712357f4e
commit
fd1fa902d1
11 changed files with 558 additions and 5 deletions
|
@ -102,6 +102,7 @@
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|||
<sprite>sprites\i_CD</sprite>
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||||
<sprite>sprites\i_ingot_gold</sprite>
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||||
<sprite>sprites\i_moving_h</sprite>
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||||
<sprite>sprites\i_stomping_h_r</sprite>
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||||
</sprites>
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||||
<backgrounds name="background">
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||||
<background>background\cloud</background>
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||||
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@ -237,6 +238,7 @@
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|||
<objects name="Piazzabili">
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||||
<object>objects\o_wall_norm</object>
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||||
<object>objects\o_wall_norm_move_h</object>
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||||
<object>objects\o_wall_norm_stomp_h_r</object>
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||||
<object>objects\o_wall_norm_L_D</object>
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||||
<object>objects\o_wall_norm_L_U</object>
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||||
<object>objects\o_wall_norm_R_U</object>
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||||
|
|
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@ -20,8 +20,10 @@
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|||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
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||||
<point>0,0</point>
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||||
<point>10,0</point>
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||||
<point>5,0</point>
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||||
<point>10,8</point>
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||||
<point>10,40</point>
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||||
<point>0,40</point>
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||||
<point>0,8</point>
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||||
</PhysicsShapePoints>
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||||
</object>
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||||
|
|
250
objects/o_wall_norm_stomp_h_l.object.gmx
Normal file
250
objects/o_wall_norm_stomp_h_l.object.gmx
Normal file
|
@ -0,0 +1,250 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_moving_h</spriteName>
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||||
<solid>-1</solid>
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||||
<visible>-1</visible>
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||||
<depth>0</depth>
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||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
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<events>
|
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<event eventtype="0" enumb="0">
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<action>
|
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<libid>1</libid>
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<id>603</id>
|
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<kind>7</kind>
|
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<userelative>0</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>2</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
|
||||
<string>phy_linear_velocity_x = +384;
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||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
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</action>
|
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<action>
|
||||
<libid>1</libid>
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<id>301</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>1</exetype>
|
||||
<functionname>action_set_alarm</functionname>
|
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<codestring></codestring>
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<whoName>self</whoName>
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<string>0</string>
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</argument>
|
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</arguments>
|
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</action>
|
||||
</event>
|
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<event eventtype="2" enumb="1">
|
||||
<action>
|
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<libid>1</libid>
|
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<id>603</id>
|
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<kind>7</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
||||
<relative>0</relative>
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||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
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||||
<string>phy_linear_velocity_x = +384;
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</string>
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||||
</argument>
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||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>301</id>
|
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<kind>0</kind>
|
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_set_alarm</functionname>
|
||||
<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
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<arguments>
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<string>15</string>
|
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
|
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</argument>
|
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</arguments>
|
||||
</action>
|
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</event>
|
||||
<event eventtype="2" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
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<kind>7</kind>
|
||||
<userelative>0</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
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<functionname></functionname>
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||||
<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
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||||
<string>phy_linear_velocity_x = -16;
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</string>
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||||
</argument>
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||||
</arguments>
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||||
</action>
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||||
<action>
|
||||
<libid>1</libid>
|
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<id>301</id>
|
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<kind>0</kind>
|
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<userelative>-1</userelative>
|
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<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_set_alarm</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
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<arguments>
|
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<argument>
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||||
<kind>0</kind>
|
||||
<string>360</string>
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</argument>
|
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<argument>
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||||
<kind>4</kind>
|
||||
<string>1</string>
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</argument>
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||||
</arguments>
|
||||
</action>
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||||
</event>
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||||
<event eventtype="8" enumb="0">
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||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>612</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
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<isnot>0</isnot>
|
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<arguments>
|
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<argument>
|
||||
<kind>0</kind>
|
||||
<string>debug_mode</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>true</string>
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||||
</argument>
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||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>0</string>
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</argument>
|
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</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_set_color(c_ltgray);
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||||
physics_draw_debug();
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||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>421</id>
|
||||
<kind>3</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
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||||
<libid>1</libid>
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||||
<id>500</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
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||||
<useapplyto>0</useapplyto>
|
||||
<exetype>2</exetype>
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||||
<functionname></functionname>
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||||
<codestring>draw_self();</codestring>
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||||
<whoName>self</whoName>
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||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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||||
<PhysicsObjectAwake>0</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
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||||
<point>32,0</point>
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||||
<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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250
objects/o_wall_norm_stomp_h_r.object.gmx
Normal file
250
objects/o_wall_norm_stomp_h_r.object.gmx
Normal file
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@ -0,0 +1,250 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
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||||
<spriteName>i_stomping_h_r</spriteName>
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<solid>-1</solid>
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||||
<visible>-1</visible>
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||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="0" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
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<kind>7</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>phy_linear_velocity_x = +384;
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
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<action>
|
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<libid>1</libid>
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||||
<id>301</id>
|
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<kind>0</kind>
|
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>1</exetype>
|
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<functionname>action_set_alarm</functionname>
|
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>15</string>
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</argument>
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<argument>
|
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|
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<string>0</string>
|
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</argument>
|
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
|
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<action>
|
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<libid>1</libid>
|
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<id>603</id>
|
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<kind>7</kind>
|
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
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<isnot>0</isnot>
|
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<arguments>
|
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<argument>
|
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<kind>1</kind>
|
||||
<string>phy_linear_velocity_x = +384;
|
||||
</string>
|
||||
</argument>
|
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</arguments>
|
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</action>
|
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<action>
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<libid>1</libid>
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<id>301</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_set_alarm</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>15</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
|
||||
<action>
|
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<libid>1</libid>
|
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<id>603</id>
|
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<kind>7</kind>
|
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
|
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<argument>
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<kind>1</kind>
|
||||
<string>phy_linear_velocity_x = -16;
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
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<action>
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<libid>1</libid>
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<id>301</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_set_alarm</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
|
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>360</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>1</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>612</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
|
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<functionname>action_if_variable</functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>debug_mode</string>
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</argument>
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<argument>
|
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<kind>0</kind>
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<string>true</string>
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<argument>
|
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
|
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<argument>
|
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<kind>1</kind>
|
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<string>draw_set_color(c_ltgray);
|
||||
physics_draw_debug();
|
||||
</string>
|
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</argument>
|
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</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>421</id>
|
||||
<kind>3</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>0</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>500</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring>draw_self();</codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>0</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
|
@ -298,7 +298,7 @@
|
|||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>//Fai spawnare l'oggetto selezionato in base all'array stack_names.
|
||||
if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40 || selected = 47)
|
||||
if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40 || selected = 47 || selected = 48)
|
||||
{
|
||||
instance_create(floor((mouse_x div 32))*32,floor((mouse_y div 32))*32,stack_names[selected]);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//Seleziona il primo oggetto.
|
||||
selected = 0;
|
||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||
totalitems = 47;
|
||||
totalitems = 48;
|
||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||
stack_names[0] = o_squadra_sin;
|
||||
stack_names[1] = o_squadra_des;
|
||||
|
@ -51,6 +51,7 @@ stack_names[44] = o_wall_norm_R_D;
|
|||
stack_names[45] = o_wall_norm_R_U;
|
||||
stack_names[46] = o_wall_norm_L_U;
|
||||
stack_names[47] = o_wall_norm_move_h;
|
||||
stack_names[48] = o_wall_norm_stomp_h_r;
|
||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||
window_set_cursor(cr_none);
|
||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40 || selected = 47)
|
||||
if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40 || selected = 47 || selected = 48)
|
||||
{
|
||||
draw_sprite_ext(object_get_sprite(stack_names[selected]), 0, floor((mouse_x div 32))*32,floor((mouse_y div 32))*32, 1, 1, 0, c_white, 0.4);
|
||||
}
|
||||
|
|
24
sprites/i_stomping_h_l.sprite.gmx
Normal file
24
sprites/i_stomping_h_l.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>16</xorig>
|
||||
<yorigin>16</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>31</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>31</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_stomping_h_l_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_stomping_h_r.sprite.gmx
Normal file
24
sprites/i_stomping_h_r.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>16</xorig>
|
||||
<yorigin>16</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>31</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>31</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_stomping_h_r_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
BIN
sprites/images/i_stomping_h_l_0.png
Normal file
BIN
sprites/images/i_stomping_h_l_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 407 B |
BIN
sprites/images/i_stomping_h_r_0.png
Normal file
BIN
sprites/images/i_stomping_h_r_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 408 B |
Loading…
Reference in a new issue