<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <object> <spriteName>i_radio_cube</spriteName> <solid>-1</solid> <visible>-1</visible> <depth>0</depth> <persistent>0</persistent> <parentName>o_radio_palla</parentName> <maskName><undefined></maskName> <events/> <PhysicsObject>-1</PhysicsObject> <PhysicsObjectSensor>0</PhysicsObjectSensor> <PhysicsObjectShape>1</PhysicsObjectShape> <PhysicsObjectDensity>1.20000004768372</PhysicsObjectDensity> <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> <PhysicsObjectGroup>1</PhysicsObjectGroup> <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> <PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping> <PhysicsObjectFriction>15</PhysicsObjectFriction> <PhysicsObjectAwake>-1</PhysicsObjectAwake> <PhysicsObjectKinematic>0</PhysicsObjectKinematic> <PhysicsShapePoints> <point>0,0</point> <point>16,0</point> <point>16,16</point> <point>0,16</point> </PhysicsShapePoints> </object>