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<object>
  <spriteName>pallinacarta</spriteName>
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  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>stackdrop</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events/>
  <PhysicsObject>-1</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.200000002980232</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>4,4</point>
    <point>4,4</point>
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</object>