<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>i_button_green</spriteName>
  <solid>-1</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>o_generale</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="4" ename="o_chiave_green">
      <action>
        <libid>1</libid>
        <id>203</id>
        <kind>0</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>1</exetype>
        <functionname>action_kill_object</functionname>
        <codestring></codestring>
        <whoName>o_lock_green</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
      </action>
      <action>
        <libid>1</libid>
        <id>203</id>
        <kind>0</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>1</exetype>
        <functionname>action_kill_object</functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
      </action>
      <action>
        <libid>1</libid>
        <id>203</id>
        <kind>0</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>1</exetype>
        <functionname>action_kill_object</functionname>
        <codestring></codestring>
        <whoName>other</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
      </action>
    </event>
  </events>
  <PhysicsObject>-1</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>1</PhysicsObjectShape>
  <PhysicsObjectDensity>1.20000004768372</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0</PhysicsObjectRestitution>
  <PhysicsObjectGroup>1</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>10</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>0,0</point>
    <point>16,0</point>
    <point>16,16</point>
    <point>0,16</point>
  </PhysicsShapePoints>
</object>