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<object>
  <spriteName>i_base_classic</spriteName>
  <solid>-1</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>o_wall_inv</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events/>
  <PhysicsObject>-1</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>2</PhysicsObjectShape>
  <PhysicsObjectDensity>0</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0</PhysicsObjectRestitution>
  <PhysicsObjectGroup>1</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.5</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>0,32</point>
    <point>32,0</point>
    <point>64,0</point>
    <point>96,32</point>
  </PhysicsShapePoints>
</object>