//Seleziona il primo oggetto. selected = 0; //Definisci qual รจ il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9. totalitems = 48; //Definisci l'array con tutti i nomi degli oggetti da fare spawnare. stack_names[0] = o_squadra_sin; stack_names[1] = o_squadra_des; stack_names[2] = o_gomma_piccola; stack_names[3] = o_gomma_grande; stack_names[4] = o_carta_palla; stack_names[5] = o_moneta; stack_names[6] = o_libro_mate; stack_names[7] = o_temperino; stack_names[8] = o_matita; stack_names[9] = o_paracadute; stack_names[10] = o_wall_norm; stack_names[11] = o_totem_A; stack_names[12] = o_totem_B; stack_names[13] = o_totem_C; stack_names[14] = o_totem_D; stack_names[15] = o_totem_E; stack_names[16] = o_totem_F; stack_names[17] = o_totem_G; stack_names[18] = o_totem_H; stack_names[19] = o_totem_I; stack_names[20] = o_totem_J; stack_names[21] = o_radio_palla; stack_names[22] = o_radio_cubo; stack_names[23] = o_radio_triangolo; stack_names[24] = o_radio_triangolo_2; stack_names[25] = o_radio_palla_grande; stack_names[26] = o_generale; stack_names[27] = o_bomba; stack_names[28] = o_esplosivo; stack_names[29] = o_clock_sec; stack_names[30] = o_clock_min; stack_names[31] = o_clock_hou; stack_names[32] = o_count_ent; stack_names[33] = o_bott_red; stack_names[34] = o_lock_red; stack_names[35] = o_chiave_red; stack_names[36] = o_bott_blue; stack_names[37] = o_lock_blue; stack_names[38] = o_chiave_blue; stack_names[39] = o_bott_green; stack_names[40] = o_lock_green; stack_names[41] = o_chiave_green; stack_names[42] = o_CD; stack_names[43] = o_wall_norm_L_D; stack_names[44] = o_wall_norm_R_D; stack_names[45] = o_wall_norm_R_U; stack_names[46] = o_wall_norm_L_U; stack_names[47] = o_wall_norm_move_h; stack_names[48] = o_wall_norm_stomp_h_r; //Disattiva il mouse normale visto che viene generato automaticamente. window_set_cursor(cr_none);