<undefined> 0 -1 0 0 <undefined> <undefined> 1 601 0 0 0 -1 1 action_execute_script self 0 0 9 0 0 0 0 0 0 0 0 0 0 1 820 0 0 0 0 1 action_partsyst_create self 0 0 0 -3 1 823 0 0 0 0 1 action_parttype_create self 0 0 4 0 4 0 5 part_totem 0 0.5 0 2 0 0 1 827 0 0 0 0 1 action_parttype_speed self 0 0 4 0 0 3 0 14 0 0 0 360 0 0.3 1 826 0 0 0 0 1 action_parttype_life self 0 0 4 0 0 20 0 60 1 612 0 0 -1 -1 1 action_if_variable self 0 0 0 collision_point(mouse_x, mouse_y, o_wall_inv, false, true) 0 -4 4 0 1 422 1 0 0 0 0 self 0 0 1 603 7 0 0 -1 2 self 0 0 1 //Fai spawnare l'oggetto selezionato in base all'array stack_names. instance_create(mouse_x,mouse_y,totem_list[selected]); //Aggiungi 1 al totale dei totem nel livello. pile = pile + 1; //Seleziona un altro totem casuale. selected = irandom(totalitems); /*Metti il mouse in una posizione casuale sullo schermo. Bwhahaha! display_mouse_set(irandom(640), irandom(480));*/ 1 424 2 0 0 0 0 self 0 0 1 526 0 0 0 0 1 action_font self 0 0 12 points 4 1 1 524 0 0 0 0 1 action_color self 0 0 13 33023 1 603 7 0 0 -1 2 self 0 0 1 draw_sprite_ext(object_get_sprite(totem_list[selected]), -1, 16, 16, 0.5, 0.5, 0, c_white, 1); 1 613 0 -1 0 -1 1 action_draw_variable self 0 0 0 pile 0 320 0 0 1 601 0 0 0 -1 1 action_execute_script self 0 0 9 0 0 0 0 0 0 0 0 0 0 1 224 0 0 0 0 1 action_another_room self 0 0 11 menu 1 802 0 0 0 0 1 action_snapshot self 0 0 2 totem.bmp 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0