<undefined>
0
-1
0
0
<undefined>
<undefined>
1
601
0
0
0
-1
1
action_execute_script
self
0
0
9
0
0
0
0
0
0
0
0
0
0
1
820
0
0
0
0
1
action_partsyst_create
self
0
0
0
-3
1
823
0
0
0
0
1
action_parttype_create
self
0
0
4
0
4
0
5
part_totem
0
0.5
0
2
0
0
1
827
0
0
0
0
1
action_parttype_speed
self
0
0
4
0
0
3
0
14
0
0
0
360
0
0.3
1
826
0
0
0
0
1
action_parttype_life
self
0
0
4
0
0
20
0
60
1
612
0
0
-1
-1
1
action_if_variable
self
0
0
0
collision_point(mouse_x, mouse_y, o_wall_inv, false, true)
0
-4
4
0
1
422
1
0
0
0
0
self
0
0
1
603
7
0
0
-1
2
self
0
0
1
//Fai spawnare l'oggetto selezionato in base all'array stack_names.
instance_create(mouse_x,mouse_y,totem_list[selected]);
//Aggiungi 1 al totale dei totem nel livello.
pile = pile + 1;
//Seleziona un altro totem casuale.
selected = irandom(totalitems);
/*Metti il mouse in una posizione casuale sullo schermo. Bwhahaha!
display_mouse_set(irandom(640), irandom(480));*/
1
424
2
0
0
0
0
self
0
0
1
526
0
0
0
0
1
action_font
self
0
0
12
points
4
1
1
524
0
0
0
0
1
action_color
self
0
0
13
33023
1
603
7
0
0
-1
2
self
0
0
1
draw_sprite_ext(object_get_sprite(totem_list[selected]), -1, 16, 16, 0.5, 0.5, 0, c_white, 1);
1
613
0
-1
0
-1
1
action_draw_variable
self
0
0
0
pile
0
320
0
0
1
601
0
0
0
-1
1
action_execute_script
self
0
0
9
0
0
0
0
0
0
0
0
0
0
1
224
0
0
0
0
1
action_another_room
self
0
0
11
menu
1
802
0
0
0
0
1
action_snapshot
self
0
0
2
totem.bmp
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0