<undefined> 0 -1 0 0 <undefined> <undefined> 1 611 6 -1 0 -1 2 self 0 0 1 blocksp 0 0 1 601 0 0 0 -1 1 action_execute_script self 0 0 9 0 0 0 0 0 0 0 0 0 0 1 612 0 0 -1 -1 1 action_if_variable self 0 0 0 collision_point(mouse_x, mouse_y, o_wall_inv, false, true) 0 -4 4 0 1 422 1 0 0 0 0 self 0 0 1 603 7 0 0 -1 2 self 0 0 1 //Fai spawnare l'oggetto selezionato in base all'array stack_names. if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46 || selected = 34 || selected = 37 || selected = 40 || selected = 47 || selected = 48) { instance_create(floor((mouse_x div 32))*32,floor((mouse_y div 32))*32,stack_names[selected]); } else { instance_create(mouse_x,mouse_y,stack_names[selected]); } 1 611 6 -1 0 -1 2 self -1 0 1 blocksp 0 +1 1 424 2 0 0 0 0 self 0 0 1 526 0 0 0 0 1 action_font self 0 0 12 points 4 0 1 524 0 0 0 0 1 action_color self 0 0 13 33023 1 501 0 -1 0 -1 1 action_draw_sprite self 0 0 5 i_red_box 0 32 0 12 0 -1 1 613 0 -1 0 -1 1 action_draw_variable self 0 0 0 blocksp 0 0 0 0 1 601 0 0 0 -1 1 action_execute_script self 0 0 9 0 0 0 0 0 0 0 0 0 0 1 601 0 0 0 -1 1 action_execute_script self 0 0 9 0 0 0 0 0 0 0 0 0 0 1 224 0 0 0 0 1 action_another_room self 0 0 11 menu 1 612 0 0 -1 -1 1 action_if_variable self 0 0 0 selected 0 totalitems 4 1 1 611 6 -1 0 -1 2 self -1 0 1 selected 0 +1 1 421 3 0 0 0 0 self 0 0 1 611 6 -1 0 -1 2 self 0 0 1 selected 0 0 1 612 0 0 -1 -1 1 action_if_variable self 0 0 0 selected 0 0 4 2 1 611 6 -1 0 -1 2 self -1 0 1 selected 0 -1 1 421 3 0 0 0 0 self 0 0 1 611 6 -1 0 -1 2 self 0 0 1 selected 0 totalitems 1 802 0 0 0 0 1 action_snapshot self 0 0 2 stack_record.bmp 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0