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stack/boom.project.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\i_magnet</sprite>
<sprite>sprites\i_red_box</sprite>
<sprite>sprites\i_red_ball</sprite>
<sprite>sprites\i_red_miniball</sprite>
<sprite>sprites\i_orange_miniball</sprite>
<sprite>sprites\i_radio_ball</sprite>
<sprite>sprites\i_radio_ball_blue</sprite>
<sprite>sprites\i_radio_ball_orange</sprite>
<sprite>sprites\i_radio_bigball</sprite>
<sprite>sprites\i_radio_cube</sprite>
<sprite>sprites\i_radio_tri_1</sprite>
<sprite>sprites\i_radio_tri_2</sprite>
<sprite>sprites\i_gomma_piccola</sprite>
<sprite>sprites\i_gomma_grande</sprite>
<sprite>sprites\i_paracadute</sprite>
<sprite>sprites\i_carta_ball</sprite>
<sprite>sprites\i_libro_mate</sprite>
<sprite>sprites\i_matita</sprite>
<sprite>sprites\i_temperino</sprite>
<sprite>sprites\i_squadra_sin</sprite>
<sprite>sprites\i_squadra_des</sprite>
<sprite>sprites\i_esplosione</sprite>
<sprite>sprites\i_moneta</sprite>
<sprite>sprites\i_clock_100_yellow</sprite>
<sprite>sprites\i_clock_100_green</sprite>
<sprite>sprites\i_clock_100_red</sprite>
<sprite>sprites\i_clock_100_cyan</sprite>
<sprite>sprites\i_blocco</sprite>
<sprite>sprites\i_spiral</sprite>
<sprite>sprites\i_bombspitter</sprite>
<sprite>sprites\i_clock_100_totem</sprite>
<sprite>sprites\i_maxi</sprite>
<sprite>sprites\i_sidewalls</sprite>
<sprite>sprites\i_sandbox</sprite>
<sprite>sprites\i_stairs</sprite>
<sprite>sprites\i_classic</sprite>
<sprite>sprites\i_twotris</sprite>
<sprite>sprites\i_base_classic</sprite>
<sprite>sprites\i_base_sand</sprite>
<sprite>sprites\i_base_sandbox</sprite>
<sprite>sprites\i_base_sidewalls_1</sprite>
<sprite>sprites\i_base_sidewalls_2</sprite>
<sprite>sprites\i_half_L_D</sprite>
<sprite>sprites\i_half_R_U</sprite>
<sprite>sprites\i_half_L_U</sprite>
<sprite>sprites\i_half_R_D</sprite>
<sprite>sprites\i_locked</sprite>
<sprites name="TotemParts">
<sprites name="Wood">
<sprite>sprites\i_totemA</sprite>
<sprite>sprites\i_totemB</sprite>
<sprite>sprites\i_totemC</sprite>
<sprite>sprites\i_totemD</sprite>
<sprite>sprites\i_totemE</sprite>
<sprite>sprites\i_totemF</sprite>
<sprite>sprites\i_totemG</sprite>
<sprite>sprites\i_totemH</sprite>
<sprite>sprites\i_totemI</sprite>
<sprite>sprites\i_totemJ</sprite>
<sprite>sprites\i_totemK</sprite>
<sprite>sprites\i_totemL</sprite>
<sprite>sprites\i_totemM</sprite>
<sprite>sprites\i_totemN</sprite>
<sprite>sprites\i_totemO</sprite>
<sprite>sprites\i_totemP</sprite>
<sprite>sprites\i_totemQ</sprite>
<sprite>sprites\i_totemR</sprite>
<sprite>sprites\i_totemS</sprite>
<sprite>sprites\i_totemT</sprite>
<sprite>sprites\i_totemU</sprite>
<sprite>sprites\i_totemV</sprite>
<sprite>sprites\i_totemW</sprite>
<sprite>sprites\i_totemX</sprite>
<sprite>sprites\i_totemY</sprite>
<sprite>sprites\i_totemZ</sprite>
</sprites>
<sprites name="Metal">
<sprite>sprites\i_m_totemA</sprite>
<sprite>sprites\i_m_totemB</sprite>
<sprite>sprites\i_m_totemC</sprite>
<sprite>sprites\i_m_totemD</sprite>
<sprite>sprites\i_m_totemE</sprite>
<sprite>sprites\i_m_totemF</sprite>
<sprite>sprites\i_m_totemG</sprite>
<sprite>sprites\i_m_totemH</sprite>
<sprite>sprites\i_m_totemI</sprite>
<sprite>sprites\i_m_totemJ</sprite>
</sprites>
</sprites>
<sprite>sprites\i_sea</sprite>
<sprite>sprites\part_totem</sprite>
<sprite>sprites\i_button_red</sprite>
<sprite>sprites\i_button_blue</sprite>
<sprite>sprites\i_button_green</sprite>
<sprite>sprites\i_chiave_red</sprite>
<sprite>sprites\i_chiave_blue</sprite>
<sprite>sprites\i_chiave_green</sprite>
<sprite>sprites\i_lock_red</sprite>
<sprite>sprites\i_lock_blue</sprite>
<sprite>sprites\i_lock_green</sprite>
<sprite>sprites\i_CD</sprite>
<sprite>sprites\i_ingot_gold</sprite>
<sprite>sprites\i_moving_h</sprite>
<sprite>sprites\i_stomping_h_r</sprite>
<sprite>sprites\i_gravity</sprite>
<sprite>sprites\i_gravity_down</sprite>
<sprite>sprites\i_gravity_left</sprite>
<sprite>sprites\i_gravity_right</sprite>
<sprite>sprites\i_finish</sprite>
<sprite>sprites\i_help_roll</sprite>
<sprite>sprites\i_vk_left</sprite>
</sprites>
<backgrounds name="background">
<background>background\cloud</background>
<background>background\cloud2</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\togglefullscreen.gml</script>
<script>scripts\scrcursor.gml</script>
<script>scripts\s_roll.gml</script>
<script>scripts\rocketup.gml</script>
<script>scripts\localrocket.gml</script>
<script>scripts\gravinvert.gml</script>
<script>scripts\changeroom.gml</script>
<scripts name="Modes">
<script>scripts\m_stack_init.gml</script>
<script>scripts\m_totem_init.gml</script>
<script>scripts\m_menu_init.gml</script>
<scripts name="Roll">
<script>scripts\r_s_roll.gml</script>
<script>scripts\r_l_roll.gml</script>
</scripts>
</scripts>
<scripts name="Old">
<script>scripts\saverecord.gml</script>
<script>scripts\resetrecord.gml</script>
<script>scripts\saveX.gml</script>
<script>scripts\resetX.gml</script>
<script>scripts\loadX.gml</script>
</scripts>
</scripts>
<fonts name="fonts">
<font>fonts\points</font>
<font>fonts\devbeaten</font>
<font>fonts\playernames</font>
<font>fonts\playertitles</font>
</fonts>
<objects name="objects">
<objects name="Oggetti">
<objects name="Piazzabili">
<object>objects\o_generale</object>
<object>objects\o_squadra_sin</object>
<object>objects\o_squadra_des</object>
<object>objects\o_CD</object>
<object>objects\o_radio_palla</object>
<object>objects\o_radio_palla_blue</object>
<object>objects\o_radio_palla_orange</object>
<object>objects\o_radio_palla_orange_inactive</object>
<object>objects\o_radio_palla_grande</object>
<object>objects\o_radio_cubo</object>
<object>objects\o_radio_triangolo</object>
<object>objects\o_radio_triangolo_2</object>
<object>objects\o_carta_palla</object>
<object>objects\o_matita</object>
<object>objects\o_temperino</object>
<object>objects\o_libro_mate</object>
<object>objects\o_bomba</object>
<object>objects\o_esplosivo</object>
<object>objects\o_moneta</object>
<object>objects\o_paracadute</object>
<object>objects\o_gomma_grande</object>
<object>objects\o_gomma_piccola</object>
<object>objects\o_clock_sec</object>
<object>objects\o_clock_min</object>
<object>objects\o_clock_hou</object>
<object>objects\o_count_ent</object>
<object>objects\o_lock_red</object>
<object>objects\o_bott_red</object>
<object>objects\o_chiave_red</object>
<object>objects\o_lock_blue</object>
<object>objects\o_bott_blue</object>
<object>objects\o_chiave_blue</object>
<object>objects\o_lock_green</object>
<object>objects\o_bott_green</object>
<object>objects\o_chiave_green</object>
<object>objects\o_wall_norm</object>
<object>objects\o_wall_norm_L_D</object>
<object>objects\o_wall_norm_R_U</object>
<object>objects\o_wall_norm_R_D</object>
<object>objects\o_wall_norm_L_U</object>
<object>objects\o_wall_norm_move_h</object>
<object>objects\o_wall_norm_move_v</object>
<object>objects\o_wall_norm_stomp_h_r</object>
<objects name="Totem">
<objects name="Wood">
<object>objects\o_totem_A</object>
<object>objects\o_totem_B</object>
<object>objects\o_totem_C</object>
<object>objects\o_totem_D</object>
<object>objects\o_totem_E</object>
<object>objects\o_totem_F</object>
<object>objects\o_totem_G</object>
<object>objects\o_totem_H</object>
<object>objects\o_totem_I</object>
<object>objects\o_totem_J</object>
<object>objects\o_totem_K</object>
<object>objects\o_totem_L</object>
<object>objects\o_totem_M</object>
<object>objects\o_totem_N</object>
<object>objects\o_totem_O</object>
<object>objects\o_totem_P</object>
<object>objects\o_totem_Q</object>
</objects>
</objects>
</objects>
<objects name="Editor-only">
<object>objects\o_wall_inv</object>
<object>objects\o_wall_inv_L_D</object>
<object>objects\o_wall_inv_L_U</object>
<object>objects\o_wall_inv_R_U</object>
<object>objects\o_wall_inv_R_D</object>
<object>objects\o_wall_inv_classic</object>
<object>objects\o_wall_inv_totem</object>
<object>objects\o_wall_inv_sandbox</object>
<object>objects\o_wall_inv_lock</object>
<object>objects\o_magnet</object>
<object>objects\o_finish</object>
<object>objects\o_bombspawner</object>
<object>objects\o_gravity_up</object>
<object>objects\o_gravity_down</object>
<object>objects\o_gravity_left</object>
<object>objects\o_gravity_right</object>
<object>objects\o_click_move</object>
<object>objects\o_collision_move</object>
</objects>
</objects>
<objects name="Script">
<object>objects\menus</object>
<object>objects\placer</object>
<object>objects\text</object>
<object>objects\btotal</object>
<object>objects\stack</object>
<object>objects\m_totem</object>
<object>objects\m_roll</object>
<object>objects\following</object>
<object>objects\debugobj</object>
<object>objects\m_chainreaction</object>
<object>objects\boom</object>
<object>objects\money</object>
<object>objects\d_fix_count_ent</object>
<object>objects\o_sea</object>
<object>objects\o_info_keys</object>
<object>objects\s_display_menu</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\menu</room>
<room>rooms\menu_roll</room>
<rooms name="Stack">
<room>rooms\s_twotris</room>
<room>rooms\s_classic</room>
<room>rooms\s_sandbox</room>
<room>rooms\s_stairs</room>
<room>rooms\s_sidewalls</room>
<room>rooms\s_maxi</room>
<room>rooms\s_lifttest</room>
<room>rooms\s_sea</room>
</rooms>
<rooms name="Totem">
<room>rooms\t_classic</room>
</rooms>
<rooms name="Roll">
<room>rooms\r_test</room>
<room>rooms\r_hires</room>
<room>rooms\r_paracadute_mp</room>
<room>rooms\r_CD</room>
<room>rooms\r_grav_classic_p</room>
<room>rooms\r_jonnys</room>
<room>rooms\r_bigres_mp</room>
<room>rooms\r_bombtest</room>
</rooms>
<rooms name="ChainReaction">
<room>rooms\c_boomer</room>
</rooms>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>