mirror of
https://github.com/Steffo99/stack.git
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637 lines
18 KiB
XML
637 lines
18 KiB
XML
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<libid>1</libid>
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<id>501</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_draw_sprite</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>5</kind>
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<sprite>i_clock_100_cyan</sprite>
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|
</argument>
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<argument>
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<kind>0</kind>
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<string>624</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>16</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>floor(record)+1</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="9" enumb="82">
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<action>
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|
<libid>1</libid>
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<id>223</id>
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<kind>0</kind>
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<userelative>0</userelative>
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|
<isquestion>0</isquestion>
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|
<useapplyto>0</useapplyto>
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|
<exetype>1</exetype>
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|
<functionname>action_current_room</functionname>
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|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
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|
<isnot>0</isnot>
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</action>
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|
</event>
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|
<event eventtype="9" enumb="35">
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|
<action>
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|
<libid>1</libid>
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|
<id>611</id>
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|
<kind>6</kind>
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|
<userelative>-1</userelative>
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|
<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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|
<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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|
<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>finished</string>
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</argument>
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<argument>
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<kind>0</kind>
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|
<string>true</string>
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|
</argument>
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</arguments>
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|
</action>
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|
</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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