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stack/boom.project.gmx
2013-07-03 20:24:34 +03:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets hash="90D728905538675FC9CA238987E9BA81">
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\up</sprite>
<sprite>sprites\rtile</sprite>
<sprite>sprites\octo</sprite>
<sprite>sprites\radio</sprite>
<sprite>sprites\mousefollow</sprite>
<sprite>sprites\bigsphere</sprite>
<sprite>sprites\radiocube</sprite>
<sprite>sprites\radiotri</sprite>
<sprite>sprites\radiotriq</sprite>
<sprite>sprites\rbomb</sprite>
<sprite>sprites\obomb</sprite>
<sprite>sprites\lball</sprite>
<sprite>sprites\bigball</sprite>
<sprite>sprites\moonball</sprite>
<sprite>sprites\pallinacarta</sprite>
<sprite>sprites\libro_mate</sprite>
<sprite>sprites\matitasp</sprite>
<sprite>sprites\temper</sprite>
<sprite>sprites\rtri</sprite>
<sprite>sprites\ltri</sprite>
<sprite>sprites\explosion</sprite>
<sprite>sprites\coin</sprite>
<sprites name="Tiles">
<sprite>sprites\ytile</sprite>
<sprite>sprites\totemA</sprite>
<sprite>sprites\totemB</sprite>
<sprite>sprites\totemC</sprite>
<sprite>sprites\totemD</sprite>
<sprite>sprites\totemE</sprite>
<sprite>sprites\totemF</sprite>
<sprite>sprites\totemG</sprite>
<sprite>sprites\totemH</sprite>
<sprite>sprites\totemI</sprite>
<sprite>sprites\totemJ</sprite>
<sprite>sprites\t_maxi</sprite>
<sprite>sprites\t_sidewalls</sprite>
<sprite>sprites\t_twotris</sprite>
<sprite>sprites\t_classic</sprite>
<sprite>sprites\t_sandbox</sprite>
<sprite>sprites\t_stairs</sprite>
<sprite>sprites\bclassic</sprite>
<sprite>sprites\bsandbox</sprite>
<sprite>sprites\bsidewalls1</sprite>
<sprite>sprites\bsidewalls2</sprite>
<sprite>sprites\yslabl</sprite>
<sprite>sprites\ytopl</sprite>
<sprite>sprites\ytopr</sprite>
<sprite>sprites\yslabr</sprite>
<sprite>sprites\locked</sprite>
</sprites>
</sprites>
<backgrounds name="background"/>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\saverecord.gml</script>
<script>scripts\resetrecord.gml</script>
<script>scripts\saveX.gml</script>
<script>scripts\resetX.gml</script>
<script>scripts\loadX.gml</script>
<script>scripts\togglefullscreen.gml</script>
<script>scripts\init.gml</script>
<script>scripts\scrcursor.gml</script>
<script>scripts\rollL.gml</script>
<script>scripts\rollR.gml</script>
<script>scripts\rocketup.gml</script>
<script>scripts\localrocket.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\points</font>
<font>fonts\devbeaten</font>
</fonts>
<objects name="objects">
<objects name="Oggetti">
<object>objects\o_generale</object>
<object>objects\o_wall_norm</object>
<objects name="Squadre">
<object>objects\o_squadra_sin</object>
<object>objects\o_squadra_des</object>
</objects>
<objects name="Radio">
<object>objects\o_radio_palla</object>
<object>objects\o_radio_local</object>
<object>objects\o_radio_palla_grande</object>
<object>objects\o_radio_cubo</object>
<object>objects\o_radio_triangolo</object>
<object>objects\o_radio_triangolo_2</object>
</objects>
<objects name="Carta">
<object>objects\o_carta_palla</object>
</objects>
<objects name="Totem">
<object>objects\o_totem_A</object>
<object>objects\o_totem_B</object>
<object>objects\o_totem_C</object>
<object>objects\o_totem_D</object>
<object>objects\o_totem_E</object>
<object>objects\o_totem_F</object>
<object>objects\o_totem_G</object>
<object>objects\o_totem_H</object>
<object>objects\o_totem_I</object>
<object>objects\o_totem_J</object>
<objects name="Gomme">
<object>objects\o_gomma_piccola</object>
<object>objects\o_gomma_grande</object>
</objects>
</objects>
<objects name="Scuola">
<objects name="Libri">
<object>objects\o_libro_mate</object>
</objects>
<object>objects\o_matita</object>
<object>objects\o_temperino</object>
</objects>
<objects name="Esplosivo">
<object>objects\o_bomba</object>
<object>objects\o_esplosivo</object>
</objects>
<objects name="Metallo">
<object>objects\o_moneta</object>
</objects>
<objects name="Paracadute">
<object>objects\o_paracadute</object>
</objects>
</objects>
<objects name="Pezzi">
<object>objects\o_wall_inv</object>
<object>objects\o_move_freeplay_levels</object>
<object>objects\o_move_strategy</object>
<object>objects\o_wall_inv_classic</object>
<object>objects\o_wall_inv_sandbox</object>
<object>objects\o_wall_inv_L_D</object>
<object>objects\o_wall_inv_L_U</object>
<object>objects\o_wall_inv_R_U</object>
<object>objects\o_wall_inv_R_D</object>
<object>objects\o_move_twotris</object>
<object>objects\o_move_maxi</object>
<object>objects\o_move_sidewalls</object>
<object>objects\o_move_classic</object>
<object>objects\o_move_sandbox</object>
<object>objects\o_move_stairs</object>
<object>objects\o_wall_inv_lock</object>
<object>objects\o_magnet</object>
</objects>
<objects name="Script">
<object>objects\menus</object>
<object>objects\placer</object>
<object>objects\text</object>
<object>objects\btotal</object>
<object>objects\stack</object>
<object>objects\debugobj</object>
<object>objects\strategy</object>
<object>objects\boom</object>
<object>objects\money</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\menu</room>
<room>rooms\stackselect</room>
<room>rooms\boomer</room>
<rooms name="Stack">
<room>rooms\s_twotris</room>
<room>rooms\s_classic</room>
<room>rooms\s_sandbox</room>
<room>rooms\s_stairs</room>
<room>rooms\s_sidewalls</room>
<room>rooms\s_maxi</room>
<room>rooms\s_lifttest</room>
</rooms>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>