mirror of
https://github.com/Steffo99/stack.git
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644 lines
18 KiB
XML
644 lines
18 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<id>500</id>
|
|
<kind>0</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>0</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring>draw_self();</codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
</action>
|
|
</event>
|
|
<event eventtype="9" enumb="82">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>404</id>
|
|
<kind>0</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>-1</isquestion>
|
|
<useapplyto>0</useapplyto>
|
|
<exetype>1</exetype>
|
|
<functionname>action_if_number</functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>10</kind>
|
|
<object>stack</object>
|
|
</argument>
|
|
<argument>
|
|
<kind>0</kind>
|
|
<string>0</string>
|
|
</argument>
|
|
<argument>
|
|
<kind>4</kind>
|
|
<string>2</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>422</id>
|
|
<kind>1</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>0</useapplyto>
|
|
<exetype>0</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
</action>
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>203</id>
|
|
<kind>0</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>1</exetype>
|
|
<functionname>action_kill_object</functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
</action>
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>424</id>
|
|
<kind>2</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>0</useapplyto>
|
|
<exetype>0</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>-1</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>1</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>1</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints>
|
|
<point>0,0</point>
|
|
<point>16,0</point>
|
|
<point>16,16</point>
|
|
<point>0,16</point>
|
|
</PhysicsShapePoints>
|
|
</object>
|