mirror of
https://github.com/Steffo99/stack.git
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98 lines
3 KiB
XML
98 lines
3 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>5</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>524</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_color</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>13</kind>
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<string>12615680</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>526</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_font</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>12</kind>
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<font>points</font>
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</argument>
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<argument>
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<kind>4</kind>
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<string>1</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>613</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_draw_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>-1</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>global.boxtotal</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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