2024-02-15 05:04:26 +00:00
|
|
|
extends Node2D
|
|
|
|
class_name PuttController
|
|
|
|
|
2024-03-15 18:57:15 +00:00
|
|
|
|
|
|
|
|
|
|
|
@export_category("References")
|
|
|
|
|
|
|
|
## The [Sprite2D] used to calculate [field sprite_texture_width] from.
|
|
|
|
@export var sprite: Sprite2D
|
|
|
|
|
|
|
|
## The [AudioStreamPlayer2D] to play when a putt happens.
|
|
|
|
@export var sound: AudioStreamPlayer2D
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@export_category("Physics")
|
|
|
|
|
2024-02-15 05:04:26 +00:00
|
|
|
## The maximum impulse that a putt can have.
|
|
|
|
@export var putt_max_impulse: float
|
2024-03-15 18:57:15 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@export_category("Scale")
|
|
|
|
|
2024-02-15 05:04:26 +00:00
|
|
|
## How many game units a pixel of screen mouse movement corresponds to.
|
|
|
|
@export var putt_drag_scale: float
|
2024-03-15 18:57:15 +00:00
|
|
|
|
2024-02-15 05:19:18 +00:00
|
|
|
## Length multiplier of the putt ghost
|
|
|
|
@export var putt_ghost_scale: float
|
2024-03-15 18:57:15 +00:00
|
|
|
|
2024-02-15 05:04:26 +00:00
|
|
|
## Curve mapping relative putt impulse to putt sound volume.
|
|
|
|
@export var putt_volume: Curve
|
2024-03-15 18:57:15 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
2024-02-15 05:04:26 +00:00
|
|
|
## Emitted when a putt has happened.
|
|
|
|
signal putt(putt_vector: Vector2)
|
|
|
|
|
2024-03-15 18:57:15 +00:00
|
|
|
|
|
|
|
## The width in pixels that the putt ghost should have.
|
2024-02-15 05:04:26 +00:00
|
|
|
@onready var sprite_texture_width: float = sprite.texture.get_width()
|
|
|
|
|
2024-03-15 18:57:15 +00:00
|
|
|
## Whether a putt is currently in progress of not.
|
|
|
|
##
|
|
|
|
## If this is true, then [field drag_start_point] should contain a value.
|
2024-02-15 05:04:26 +00:00
|
|
|
var is_putting: bool = false
|
|
|
|
|
2024-03-15 18:57:15 +00:00
|
|
|
## The position on the screen where the putt has started.
|
|
|
|
var drag_start_point: Vector2
|
|
|
|
|
|
|
|
## Whether a putt can currently be performed or not.
|
2024-02-15 05:04:26 +00:00
|
|
|
var can_putt: bool = false:
|
|
|
|
get:
|
|
|
|
return can_putt
|
|
|
|
set(value):
|
|
|
|
can_putt = value
|
|
|
|
if not value:
|
|
|
|
is_putting = false
|
|
|
|
|
|
|
|
|
|
|
|
func _input(event: InputEvent):
|
|
|
|
if can_putt:
|
2024-03-15 18:57:15 +00:00
|
|
|
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
|
2024-02-15 05:04:26 +00:00
|
|
|
if event.pressed:
|
|
|
|
if not is_putting:
|
|
|
|
start_putt(event.position)
|
|
|
|
else:
|
2024-02-16 03:26:01 +00:00
|
|
|
push_warning("Attempted to start putt while another was in progress.")
|
2024-02-15 05:04:26 +00:00
|
|
|
else:
|
|
|
|
if is_putting:
|
|
|
|
end_putt(event.position)
|
|
|
|
else:
|
2024-02-16 03:26:01 +00:00
|
|
|
push_warning("Attempted to end putt while none was in progress.")
|
2024-02-15 05:04:26 +00:00
|
|
|
if is_putting:
|
2024-03-15 18:57:15 +00:00
|
|
|
update_putt_ghost(compute_putt(event.position, drag_start_point))
|
2024-02-15 05:04:26 +00:00
|
|
|
if event is InputEventMouseMotion:
|
|
|
|
if is_putting:
|
2024-03-15 18:57:15 +00:00
|
|
|
update_putt_ghost(compute_putt(event.position, drag_start_point))
|
2024-02-15 05:04:26 +00:00
|
|
|
|
|
|
|
|
|
|
|
func update_putt_ghost(putt_vector: Vector2):
|
|
|
|
sprite.rotation = putt_vector.angle()
|
2024-02-15 05:19:18 +00:00
|
|
|
sprite.scale.x = putt_vector.length() * putt_ghost_scale / sprite_texture_width
|
|
|
|
sprite.position = position - putt_vector * putt_ghost_scale * 0.5
|
2024-02-15 05:04:26 +00:00
|
|
|
|
|
|
|
|
|
|
|
func compute_putt(start_position: Vector2, end_position: Vector2) -> Vector2:
|
|
|
|
var vector: Vector2 = -(end_position - start_position)
|
|
|
|
vector *= putt_drag_scale
|
|
|
|
if vector.length() > putt_max_impulse:
|
|
|
|
vector = vector.normalized() * putt_max_impulse
|
|
|
|
return vector
|
|
|
|
|
|
|
|
|
|
|
|
func start_putt(start_position: Vector2):
|
|
|
|
visible = true
|
|
|
|
is_putting = true
|
2024-03-15 18:57:15 +00:00
|
|
|
drag_start_point = start_position
|
2024-02-15 05:04:26 +00:00
|
|
|
|
|
|
|
|
|
|
|
func end_putt(end_position: Vector2):
|
|
|
|
visible = false
|
|
|
|
is_putting = false
|
|
|
|
can_putt = false
|
2024-03-15 18:57:15 +00:00
|
|
|
var putt_vector = compute_putt(drag_start_point, end_position)
|
2024-02-15 05:04:26 +00:00
|
|
|
putt.emit(putt_vector)
|
2024-03-18 05:49:25 +00:00
|
|
|
play_putt_sound.rpc(putt_vector)
|
2024-02-15 05:04:26 +00:00
|
|
|
|
2024-03-18 05:49:25 +00:00
|
|
|
@rpc("authority", "call_local", "reliable")
|
2024-02-15 05:04:26 +00:00
|
|
|
func play_putt_sound(putt_vector: Vector2):
|
2024-03-19 02:55:32 +00:00
|
|
|
if multiplayer.is_server():
|
|
|
|
return
|
2024-02-15 05:04:26 +00:00
|
|
|
var putt_impulse: float = putt_vector.length()
|
|
|
|
sound.volume_db = putt_volume.sample(putt_impulse / putt_max_impulse)
|
|
|
|
sound.play()
|
2024-03-18 06:23:17 +00:00
|
|
|
|