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algodist-steffo-nanogolf/scenes/results_menu.gd

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GDScript3
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extends Control
class_name ResultsMenu
@export_category("References")
@export var results_grid: GridContainer
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const player_label_scene: PackedScene = preload("res://scenes/player_label.tscn")
const score_label_scene: PackedScene = preload("res://scenes/score_label.tscn")
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var player_dir: PlayerNodeDirectory = null
func _ready():
var max_hole_scores = 0
for playernode in player_dir.get_children():
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var player: PlayerLabel = player_label_scene.instantiate()
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player.set_player_name(playernode.player_name)
player.set_player_color(playernode.player_color)
player.set_possessed(playernode.get_multiplayer_authority())
results_grid.add_child(player)
max_hole_scores = max(max_hole_scores, len(playernode.hole_scores))
var total_score = 0
for hole_score in playernode.hole_scores:
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var score: ScoreLabel = score_label_scene.instantiate()
score.set_partial(hole_score)
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score.set_player_color(playernode.player_color)
score.set_possessed(playernode.get_multiplayer_authority())
results_grid.add_child(score)
if hole_score == -1 or total_score == -1:
total_score = -1
else:
total_score += hole_score
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var total: ScoreLabel = score_label_scene.instantiate()
total.set_total(total_score)
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total.set_player_color(playernode.player_color)
total.set_possessed(playernode.get_multiplayer_authority())
results_grid.add_child(total)
results_grid.columns = max_hole_scores + 2
signal leave_confirmed
func _on_leave_button_pressed() -> void:
leave_confirmed.emit()