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algodist-steffo-nanogolf/scenes/level_playlist.gd

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GDScript3
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extends Node
class_name LevelPlaylist
## The [GolfLevel]s that should be sequentially loaded on the [LevelManager].
@export var levels: Array[PackedScene] = []
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## Emitted when the playlist has advanced to a new level, but before it is returned by [method advanced].
signal advanced(level: PackedScene)
## The index of the current level in [field levels].
var idx: int = -1
## Advances to the next level in the playlist and returns it as a [PackedScene].
##
## Returns null when the playlist is complete.
func advance() -> PackedScene:
idx += 1
if idx >= len(levels):
return null
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var level = levels[idx]
advanced.emit(level)
return level