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algodist-steffo-nanogolf/scenes/lobby_menu.gd

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extends Control
class_name LobbyMenu
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signal leave_confirmed
signal start_confirmed
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var players_list: Container
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var start_button: Button
func init_refs():
players_list = $"Layout/PlayersList"
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start_button = $"Layout/HBoxContainer/StartButton"
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func _on_leave_button_pressed() -> void:
leave_confirmed.emit()
func _on_start_button_pressed() -> void:
start_confirmed.emit()