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algodist-steffo-nanogolf/scenes/main_menu.gd

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GDScript3
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extends Control
class_name MainMenu
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signal hosting_confirmed(player_name: String, player_color: Color, server_port: int)
signal connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int)
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enum MenuStage {
NAME_INPUT = 1,
COLOR_PICKER = 2,
SERVER_MENU = 3,
}
var current_stage: MenuStage:
get:
return current_stage
set(value):
if value == current_stage:
return
match current_stage:
MenuStage.NAME_INPUT:
deinit_name_input()
MenuStage.COLOR_PICKER:
deinit_color_picker()
MenuStage.SERVER_MENU:
deinit_server_menu()
current_stage = value
match value:
MenuStage.NAME_INPUT:
init_name_input()
MenuStage.COLOR_PICKER:
init_color_picker()
MenuStage.SERVER_MENU:
init_server_menu()
@onready var panel_parent: Container = $"VBoxContainer"
var player_name: String = ""
const name_input_scene = preload("res://scenes/player_name_input.tscn")
var name_input_instance: PlayerNameInput = null
func init_name_input():
name_input_instance = name_input_scene.instantiate()
name_input_instance.name_confirmed.connect(_on_name_confirmed)
panel_parent.add_child(name_input_instance)
func deinit_name_input():
name_input_instance.name_confirmed.disconnect(_on_name_confirmed)
name_input_instance.queue_free()
func _on_name_confirmed(selected_name: String):
player_name = selected_name
current_stage = MenuStage.COLOR_PICKER
var player_color: Color = Color.WHITE
const color_picker_scene = preload("res://scenes/player_color_picker.tscn")
var color_picker_instance: PlayerColorPicker = null
func init_color_picker():
color_picker_instance = color_picker_scene.instantiate()
color_picker_instance.color_confirmed.connect(_on_color_confirmed)
panel_parent.add_child(color_picker_instance)
func deinit_color_picker():
color_picker_instance.color_confirmed.disconnect(_on_color_confirmed)
color_picker_instance.queue_free()
func _on_color_confirmed(selected_color: Color):
player_color = selected_color
current_stage = MenuStage.SERVER_MENU
const server_menu_scene = preload("res://scenes/server_options_menu.tscn")
var server_menu_instance: ServerOptionsMenu = null
func init_server_menu():
server_menu_instance = server_menu_scene.instantiate()
server_menu_instance.hosting_confirmed.connect(_on_hosting_confirmed)
server_menu_instance.connecting_confirmed.connect(_on_connecting_confirmed)
panel_parent.add_child(server_menu_instance)
func deinit_server_menu():
server_menu_instance.queue_free()
func _on_hosting_confirmed(port: int):
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hosting_confirmed.emit(player_name, player_color, port)
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func _on_connecting_confirmed(address: String, port: int):
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connecting_confirmed.emit(player_name, player_color, address, port)
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func _ready():
current_stage = MenuStage.NAME_INPUT