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algodist-steffo-nanogolf/scenes/main.gd

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GDScript3
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extends Node
class_name Main
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@onready var scene_tree: SceneTree = get_tree()
@onready var interface_instance: MarginContainer = $"Interface"
const main_menu_scene: PackedScene = preload("res://scenes/main_menu.tscn")
var main_menu_instance: MainMenu = null
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const game_scene: PackedScene = preload("res://scenes/game.tscn")
var server_game_instance: Game = null
var client_game_instance: Game = null
func init_main_menu():
main_menu_instance = main_menu_scene.instantiate()
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main_menu_instance.hosting_confirmed.connect(_on_hosting_confirmed)
main_menu_instance.connecting_confirmed.connect(_on_connecting_confirmed)
interface_instance.add_child(main_menu_instance)
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func deinit_main_menu():
main_menu_instance.queue_free()
func init_server_game(server_port: int):
server_game_instance = game_scene.instantiate()
server_game_instance.name = "Server"
add_child(server_game_instance, true)
server_game_instance.init_signals()
print("[Main] Creating server at: *:", server_port)
var smp: SceneMultiplayer = SceneMultiplayer.new()
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
var error: Error = peer.create_server(server_port)
if error != OK or peer.get_connection_status() == MultiplayerPeer.CONNECTION_DISCONNECTED:
push_error(error)
return
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scene_tree.set_multiplayer(smp, ^"/root/Main/Server")
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smp.set_multiplayer_peer(peer)
func deinit_server_game():
var smp: SceneMultiplayer = scene_tree.get_multiplayer(^"/root/Main/Server")
smp.multiplayer_peer.close()
smp.multiplayer_peer = null
scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Server")
server_game_instance.queue_free()
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func init_client_game(player_name: String, player_color: Color, server_address: String, server_port: int):
client_game_instance = game_scene.instantiate()
client_game_instance.name = "Client"
add_child(client_game_instance, true)
client_game_instance.init_signals()
print("[Main] Creating client connecting to: ", server_address, ":", server_port)
var smp = SceneMultiplayer.new()
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
var error: Error = peer.create_client(server_address, server_port)
if error != OK or peer.get_connection_status() == MultiplayerPeer.CONNECTION_DISCONNECTED:
push_error(error)
return
scene_tree.set_multiplayer(smp, ^"/root/Main/Client")
smp.set_multiplayer_peer(peer)
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func deinit_client_game():
var smp: SceneMultiplayer = scene_tree.get_multiplayer(^"/root/Main/Server")
smp.multiplayer_peer.close()
smp.multiplayer_peer = null
scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Client")
client_game_instance.queue_free()
func _ready():
init_main_menu()
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func _on_hosting_confirmed(player_name: String, player_color: Color, server_port: int):
deinit_main_menu()
init_server_game(server_port)
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# init_client_game(player_name, player_color, "127.0.0.1", server_port)
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func _on_connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int):
deinit_main_menu()
init_client_game(player_name, player_color, server_address, server_port)