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algodist-steffo-nanogolf/scenes/peernode_directory.gd

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GDScript3
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extends Node
class_name PeerNodeDirectory
## The scene to instantiate on creation of a new [PeerNode].
@export var peernode_scene: PackedScene = preload("res://scenes/peernode.tscn")
## Cache dictionary mapping peer_ids to their respective [PeerNode].
##
## This script is responsible for keeping it updated.
var peernodes_by_id: Dictionary = {}
## Find the subordinate [PeerNode] with the given peer_id, and return it if found, otherwise return null.
func get_peernode(peer_id: int) -> PeerNode:
return peernodes_by_id.get(peer_id) as PeerNode
## Create a new [PeerNode] for the given peer_id, or do nothing if it already exists.
@rpc("authority", "call_local", "reliable")
func rpc_create_peernode(peer_id: int):
# Make sure the peernode does not exist
var peernode: PeerNode = get_peernode(peer_id)
if peernode != null:
return
# Create a new peernode
peernode = peernode_scene.instantiate()
peernodes_by_id[peer_id] = peernode
peernode.set_multiplayer_authority(peer_id)
peernode.identified.connect(_on_peernode_identified.bind(peernode))
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add_child(peernode, true)
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## Destroy the [PeerNode] for the given peer_id, or do nothing if it does not exist.
@rpc("authority", "call_local", "reliable")
func rpc_destroy_peernode(peer_id: int):
# Make sure the peernode exists
var peernode: PeerNode = get_peernode(peer_id)
if peernode == null:
return
# Destroy the peernode
peernode.queue_free()
## Called on the server when a [PeerNode] calls [method rpc_identify] for itself.
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func _on_peernode_identified(player_name: String, peernode: PeerNode):
peernode_identified.emit(player_name, peernode)
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## Emitted on the server when a [PeerNode] calls [method rpc_identify] for itself.
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signal peernode_identified(player_name: String, peernode: PeerNode)