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Create basic hole tileset
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1 changed files with 32 additions and 0 deletions
32
tiles/hole_tile_set.tres
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32
tiles/hole_tile_set.tres
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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://17esn8g8xqik"]
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[ext_resource type="Texture2D" uid="uid://b3yvm0k0ajydg" path="res://sprites/diag45.svg" id="2_dv6qu"]
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[ext_resource type="Texture2D" uid="uid://dvr4j6164rphg" path="res://sprites/square.svg" id="3_3cg8j"]
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[ext_resource type="Texture2D" uid="uid://ci6vx1y2x1067" path="res://sprites/triangle.svg" id="4_0vvt5"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_174yq"]
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texture = ExtResource("2_dv6qu")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2md10"]
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texture = ExtResource("3_3cg8j")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mbu12"]
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texture = ExtResource("4_0vvt5")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 0, 8)
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[resource]
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physics_layer_0/collision_layer = 1
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sources/1 = SubResource("TileSetAtlasSource_174yq")
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sources/2 = SubResource("TileSetAtlasSource_2md10")
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sources/3 = SubResource("TileSetAtlasSource_mbu12")
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