mirror of
https://github.com/Steffo99/nanogolf.git
synced 2024-11-21 15:44:21 +00:00
Add golf ball and related scenes
This commit is contained in:
parent
63731c18a3
commit
6a8ada8163
16 changed files with 502 additions and 3 deletions
1
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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*.wav filter=lfs diff=lfs merge=lfs -text
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.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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.build/
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docs/0 - Crediti.md
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docs/0 - Crediti.md
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@ -0,0 +1,6 @@
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# Crediti
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||||
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## Suoni
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- S: putt.wav by 170129 -- https://freesound.org/s/408260/ -- License: Creative Commons 0
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- S: bonk.wav by el_boss -- https://freesound.org/s/628636/ -- License: Creative Commons 0
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201
export_presets.cfg
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201
export_presets.cfg
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@ -0,0 +1,201 @@
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[preset.0]
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name="Android"
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platform="Android"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=".build/Nanogolf.apk"
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encryption_include_filters=""
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version/code=1
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version/name=""
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package/unique_name="eu.steffo.nanogolf"
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package/name="Nanogolf"
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permissions/disable_keyguard=false
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permissions/dump=false
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permissions/expand_status_bar=false
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permissions/factory_test=false
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permissions/flashlight=false
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permissions/wake_lock=false
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permissions/write_calendar=false
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permissions/write_contacts=false
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permissions/write_external_storage=false
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permissions/write_gservices=false
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permissions/write_history_bookmarks=false
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permissions/write_profile=false
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permissions/write_secure_settings=false
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permissions/write_settings=false
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permissions/write_sms=false
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permissions/write_social_stream=false
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permissions/write_sync_settings=false
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permissions/write_user_dictionary=false
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@ -1,3 +0,0 @@
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[gd_scene format=3 uid="uid://b8f5t76nfdu5h"]
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[node name="Main" type="Node"]
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@ -11,10 +11,12 @@ config_version=5
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[application]
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config/name="Nanogolf"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.2", "Mobile")
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config/icon="res://icon.svg"
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[rendering]
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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66
scenes/GolfBall.gd
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66
scenes/GolfBall.gd
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extends CharacterBody2D
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class_name GolfBall
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## Dynamic friction subtracted from the body's velocity on each physics step.
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@export var physics_friction: float
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## The maximum number of bounces that the collision algorithm will consider in a single physics step.
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@export var physics_max_bounces: float
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## A multiplier applied to the body's velocity every time it collides with something.
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@export var physics_bounce_coefficient: float
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## The scene to instantiate to play the collision sound
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@export var collision_sound: PackedScene
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## Curve mapping relative putt power to putt sound volume.
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@export var collision_volume_db: Curve
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## The velocity at which the maximum volume of [member collision_volume_db] is played.
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@export var collision_volume_max_velocity: float
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@onready var putt_controller: PuttController = $"PuttController"
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func _on_putt(putt_vector: Vector2):
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velocity += putt_vector
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func do_movement(movement: Vector2):
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# How many times the body collided in the current physics step.
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var bounces: int = 0
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# While the body should still move some space, and it isn't stuck in a perpetual loop of bouncing...
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while movement.length() > 0.0 and bounces < physics_max_bounces:
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# Try to move!
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var collision: KinematicCollision2D = move_and_collide(movement)
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# If the body did not collide and performed its full movement, we're done!
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if not collision:
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break
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# Let's try to handle the collision properly
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bounces += 1
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# Determine the normal of the collision (the direction the body should be pushed back in)
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var collision_normal = collision.get_normal()
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# Play the collision sound
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if bounces == 1:
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# Determine with how much speed the body collided
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var collision_velocity = -collision_normal.dot(velocity)
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print(collision_velocity)
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# Create a new sound instance
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var collision_sound_instance: AudioStreamPlayer2D = collision_sound.instantiate()
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# Set the sound volume based on the relative collision velocity
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collision_sound_instance.volume_db = min(0, collision_volume_db.sample(collision_velocity / collision_volume_max_velocity))
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# Add the sound to the SceneTree so it starts playing
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$"..".add_child(collision_sound_instance)
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# Set the sound's global position to the current global position of the body
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collision_sound_instance.global_position = global_position
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# Change the velocity adequately
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velocity = velocity.bounce(collision_normal)
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# Reflect the remaining movement
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movement = collision.get_remainder().bounce(collision_normal)
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# If we collided with something in this step, we need to apply the bounce coefficient
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if bounces > 0:
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velocity *= physics_bounce_coefficient
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func _physics_process(delta):
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do_movement(velocity * delta)
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var new_velocity_length = max(0.0, velocity.length() - physics_friction)
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velocity = velocity.normalized() * new_velocity_length
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if new_velocity_length == 0.0:
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putt_controller.can_putt = true
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84
scenes/PuttController.gd
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84
scenes/PuttController.gd
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extends Node2D
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class_name PuttController
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## The maximum impulse that a putt can have.
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@export var putt_max_impulse: float
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## How many game units a pixel of screen mouse movement corresponds to.
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@export var putt_drag_scale: float
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## Curve mapping relative putt impulse to putt sound volume.
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@export var putt_volume: Curve
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## Emitted when a putt has happened.
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signal putt(putt_vector: Vector2)
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@onready var sprite: Sprite2D = $Sprite
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@onready var sound: AudioStreamPlayer2D = $Sound
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@onready var sprite_texture_width: float = sprite.texture.get_width()
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var is_putting: bool = false
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var putt_start_point: Vector2
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var can_putt: bool = false:
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get:
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return can_putt
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set(value):
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can_putt = value
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if not value:
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is_putting = false
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func _input(event: InputEvent):
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if can_putt:
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if event is InputEventMouseButton:
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if event.pressed:
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if not is_putting:
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start_putt(event.position)
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else:
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push_warning("[PuttController] Attempted to start putt while another was in progress.")
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else:
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if is_putting:
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end_putt(event.position)
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else:
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push_warning("[PuttController] Attempted to end putt while none was in progress.")
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if is_putting:
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update_putt_ghost(compute_putt(event.position, putt_start_point))
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if event is InputEventMouseMotion:
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if is_putting:
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update_putt_ghost(compute_putt(event.position, putt_start_point))
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func update_putt_ghost(putt_vector: Vector2):
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sprite.rotation = putt_vector.angle()
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sprite.scale.x = putt_vector.length() / sprite_texture_width
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sprite.position = position - putt_vector * 0.5
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func compute_putt(start_position: Vector2, end_position: Vector2) -> Vector2:
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var vector: Vector2 = -(end_position - start_position)
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vector *= putt_drag_scale
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if vector.length() > putt_max_impulse:
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vector = vector.normalized() * putt_max_impulse
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return vector
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func start_putt(start_position: Vector2):
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print("[PuttController] Starting putt at: ", start_position)
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visible = true
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is_putting = true
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putt_start_point = start_position
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func end_putt(end_position: Vector2):
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print("[PuttController] Ending putt at: ", end_position)
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visible = false
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is_putting = false
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can_putt = false
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var putt_vector = compute_putt(putt_start_point, end_position)
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print("[PuttController] Putt is: ", putt_vector)
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putt.emit(putt_vector)
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play_putt_sound(putt_vector)
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func play_putt_sound(putt_vector: Vector2):
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var putt_impulse: float = putt_vector.length()
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sound.volume_db = putt_volume.sample(putt_impulse / putt_max_impulse)
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sound.play()
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9
scenes/collision_sound.tscn
Normal file
9
scenes/collision_sound.tscn
Normal file
File diff suppressed because one or more lines are too long
37
scenes/golf_ball.tscn
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37
scenes/golf_ball.tscn
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[gd_scene load_steps=7 format=3 uid="uid://ca06elq8io5wu"]
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[ext_resource type="Script" path="res://scenes/GolfBall.gd" id="1_cnerg"]
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[ext_resource type="Texture2D" uid="uid://bxyy3bwt7a5l2" path="res://sprites/circle.svg" id="2_mqlag"]
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[ext_resource type="PackedScene" uid="uid://cu03w8wxnkffb" path="res://scenes/putt_controller.tscn" id="3_rx2v7"]
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[ext_resource type="PackedScene" uid="uid://cj15ash4r3i4v" path="res://scenes/collision_sound.tscn" id="4_6m2yp"]
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[sub_resource type="Curve" id="Curve_v81ms"]
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min_value = -20.0
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max_value = 0.0
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_data = [Vector2(0, -20), 0.0, 20.0, 0, 1, Vector2(1, 0), 20.0, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="CircleShape2D" id="CircleShape2D_3vk3q"]
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radius = 8.0
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[node name="GolfBall" type="CharacterBody2D"]
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position = Vector2(146, 142)
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motion_mode = 1
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wall_min_slide_angle = 0.0
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script = ExtResource("1_cnerg")
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physics_friction = 1.0
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physics_max_bounces = 4.0
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physics_bounce_coefficient = 0.4
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collision_sound = ExtResource("4_6m2yp")
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collision_volume_db = SubResource("Curve_v81ms")
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collision_volume_max_velocity = 150.0
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2_mqlag")
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_3vk3q")
|
||||
|
||||
[node name="PuttController" parent="." instance=ExtResource("3_rx2v7")]
|
||||
|
||||
[connection signal="putt" from="PuttController" to="." method="_on_putt"]
|
15
scenes/main.tscn
Normal file
15
scenes/main.tscn
Normal file
|
@ -0,0 +1,15 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://b8f5t76nfdu5h"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ca06elq8io5wu" path="res://scenes/golf_ball.tscn" id="1_5j6ud"]
|
||||
[ext_resource type="TileSet" uid="uid://17esn8g8xqik" path="res://tiles/hole_tile_set.tres" id="1_rm16w"]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = ExtResource("1_rm16w")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(131074, 2, 0, 196610, 2, 0, 262146, 2, 0, 327682, 2, 0, 393218, 2, 0, 458754, 2, 0, 524290, 2, 0, 589826, 2, 0, 655362, 2, 0, 720898, 2, 0, 786434, 2, 0, 851970, 2, 0, 917506, 2, 0, 983042, 2, 0, 1048578, 2, 0, 1114114, 2, 0, 1179650, 2, 0, 1245186, 2, 0, 1310722, 2, 0, 1376258, 2, 0, 1441794, 2, 0, 1507330, 2, 0, 1572866, 2, 0, 1638402, 2, 0, 1703938, 2, 0, 1769474, 2, 0, 1769475, 2, 0, 1769476, 2, 0, 1769477, 2, 0, 1769478, 2, 0, 1769479, 2, 0, 1769480, 2, 0, 1769481, 2, 0, 1769482, 2, 0, 1769483, 2, 0, 1769484, 2, 0, 1769485, 2, 0, 1769486, 2, 0, 1769487, 2, 0, 1703951, 2, 0, 1638415, 2, 0, 1572879, 2, 0, 1507343, 2, 0, 1441807, 2, 0, 1376271, 2, 0, 1310735, 2, 0, 1245199, 2, 0, 1179663, 2, 0, 1114127, 2, 0, 1048591, 2, 0, 983055, 2, 0, 917519, 2, 0, 851983, 2, 0, 786447, 2, 0, 720911, 2, 0, 655375, 2, 0, 589839, 2, 0, 524303, 2, 0, 131081, 2, 0, 131080, 2, 0, 131079, 2, 0, 131078, 2, 0, 131077, 2, 0, 131076, 2, 0, 131075, 2, 0, 196618, 1, 1342177280, 262155, 1, 1342177280, 327692, 1, 1342177280, 393229, 1, 1342177280, 458766, 1, 1342177280, 458767, 1, 1610612736, 393230, 1, 1610612736, 327693, 1, 1610612736, 262156, 1, 1610612736, 196619, 1, 1610612736, 131082, 1, 1610612736)
|
||||
|
||||
[node name="GolfBall" parent="." instance=ExtResource("1_5j6ud")]
|
||||
position = Vector2(69, 81)
|
||||
physics_bounce_coefficient = 0.6
|
25
scenes/putt_controller.tscn
Normal file
25
scenes/putt_controller.tscn
Normal file
|
@ -0,0 +1,25 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://cu03w8wxnkffb"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/PuttController.gd" id="1_ldg2x"]
|
||||
[ext_resource type="Texture2D" uid="uid://dvr4j6164rphg" path="res://sprites/square.svg" id="2_eblkx"]
|
||||
[ext_resource type="AudioStream" uid="uid://clm7wapsnjjlp" path="res://sounds/putt.wav" id="3_0eren"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_pq63d"]
|
||||
min_value = -16.0
|
||||
max_value = 0.0
|
||||
_data = [Vector2(0, -16), 0.0, 16.0, 0, 1, Vector2(1, 0), 16.0, 0.0, 1, 0]
|
||||
point_count = 2
|
||||
|
||||
[node name="PuttController" type="Node2D"]
|
||||
visible = false
|
||||
modulate = Color(1, 1, 1, 0.25098)
|
||||
script = ExtResource("1_ldg2x")
|
||||
putt_max_impulse = 300.0
|
||||
putt_drag_scale = 1.0
|
||||
putt_volume = SubResource("Curve_pq63d")
|
||||
|
||||
[node name="Sprite" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_eblkx")
|
||||
|
||||
[node name="Sound" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("3_0eren")
|
3
sounds/bonk.wav
Normal file
3
sounds/bonk.wav
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:b44c6bee19d29fc0d563dcf9923cff15794b14b31b267cf7a5f48d362c1ae203
|
||||
size 45516
|
24
sounds/bonk.wav.import
Normal file
24
sounds/bonk.wav.import
Normal file
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://hdic55cix3xx"
|
||||
path="res://.godot/imported/bonk.wav-3ec20bb198e37143595fed23d3ff5d79.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/bonk.wav"
|
||||
dest_files=["res://.godot/imported/bonk.wav-3ec20bb198e37143595fed23d3ff5d79.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
3
sounds/putt.wav
Normal file
3
sounds/putt.wav
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:382ca28daf23856c5a92a3557d34092940ccc5a8e6e0e9ff3266ad91a09da9c9
|
||||
size 148680
|
24
sounds/putt.wav.import
Normal file
24
sounds/putt.wav.import
Normal file
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://clm7wapsnjjlp"
|
||||
path="res://.godot/imported/putt.wav-1940451c4ca6b080b45b073564e36160.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/putt.wav"
|
||||
dest_files=["res://.godot/imported/putt.wav-1940451c4ca6b080b45b073564e36160.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
Loading…
Reference in a new issue