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Everything seems to be working as expected!

This commit is contained in:
Steffo 2024-03-11 05:09:33 +01:00
parent d77fb402a6
commit 70d181c891
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
11 changed files with 66 additions and 57 deletions

View file

@ -36,12 +36,19 @@ func _on_multiplayer_peer_connected(peer_id: int) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
for peernode in peer_dir.get_children(): for peernode in peer_dir.get_children():
peer_dir.rpc_create_peernode.rpc_id(peer_id, peernode.get_multiplayer_authority()) peer_dir.rpc_create_peernode.rpc_id(peer_id, peernode.get_multiplayer_authority())
for playernode in player_dir.get_children():
player_dir.rpc_possess_playernode.rpc_id(peer_id, playernode.player_name, playernode.get_multiplayer_authority())
playernode.rpc_query_name.rpc_id(playernode.get_multiplayer_authority())
playernode.rpc_query_color.rpc_id(playernode.get_multiplayer_authority())
peer_dir.rpc_create_peernode.rpc(peer_id) peer_dir.rpc_create_peernode.rpc(peer_id)
func _on_multiplayer_peer_disconnected(peer_id: int) -> void: func _on_multiplayer_peer_disconnected(peer_id: int) -> void:
Log.peer(self, "Peer disconnected: %d" % peer_id) Log.peer(self, "Peer disconnected: %d" % peer_id)
if multiplayer.is_server(): if multiplayer.is_server():
peer_dir.rpc_destroy_peernode(peer_id) for playernode in player_dir.get_children():
if playernode.get_multiplayer_authority() == peer_id:
player_dir.rpc_possess_playernode.rpc(playernode.player_name, 1)
peer_dir.rpc_destroy_peernode.rpc(peer_id)
func _on_peerdir_peernode_created(peernode: PeerNode) -> void: func _on_peerdir_peernode_created(peernode: PeerNode) -> void:
@ -51,9 +58,6 @@ func _on_peerdir_peernode_created(peernode: PeerNode) -> void:
func _on_peerdir_peernode_destroyed(peernode: PeerNode) -> void: func _on_peerdir_peernode_destroyed(peernode: PeerNode) -> void:
Log.peer(self, "Peernode destroyed: %d" % peernode.get_multiplayer_authority()) Log.peer(self, "Peernode destroyed: %d" % peernode.get_multiplayer_authority())
for playernode in player_dir.get_children():
if playernode.get_multiplayer_authority() == peernode.get_multiplayer_authority():
playernode.possess(1)
func _on_peerdir_peernode_identified(player_name: String, peernode: PeerNode) -> void: func _on_peerdir_peernode_identified(player_name: String, peernode: PeerNode) -> void:
Log.peer(self, "Peernode identified: %d%s" % [peernode.get_multiplayer_authority(), player_name]) Log.peer(self, "Peernode identified: %d%s" % [peernode.get_multiplayer_authority(), player_name])
@ -61,20 +65,19 @@ func _on_peerdir_peernode_identified(player_name: String, peernode: PeerNode) ->
func _on_playerdir_playernode_created(playernode: PlayerNode) -> void: func _on_playerdir_playernode_created(playernode: PlayerNode) -> void:
Log.peer(self, "Playernode `%s` created" % playernode.name) Log.peer(self, "Playernode `%s` created" % playernode.player_name)
func _on_playerdir_playernode_destroyed(playernode: PlayerNode) -> void: func _on_playerdir_playernode_destroyed(playernode: PlayerNode) -> void:
Log.peer(self, "Playernode `%s` destroyed" % playernode.name) Log.peer(self, "Playernode `%s` destroyed" % playernode.player_name)
# Technically, this shouldn't ever happen
func _on_playerdir_playernode_name_changed(old: String, new: String, playernode: PlayerNode) -> void: func _on_playerdir_playernode_name_changed(old: String, new: String, playernode: PlayerNode) -> void:
Log.peer(self, "Playernode `%s` changed name: %s (was %s)" % [playernode.name, new, old]) Log.peer(self, "Playernode `%s` changed name: %s (was %s)" % [playernode.player_name, new, old])
func _on_playerdir_playernode_color_changed(old: Color, new: String, playernode: PlayerNode) -> void: func _on_playerdir_playernode_color_changed(old: Color, new: Color, playernode: PlayerNode) -> void:
Log.peer(self, "Playernode `%s` changed color: %s (was %s)" % [playernode.name, new, old]) Log.peer(self, "Playernode `%s` changed color: %s (was %s)" % [playernode.player_name, new, old])
func _on_playerdir_playernode_possessed(old: int, new: int, playernode: PlayerNode) -> void: func _on_playerdir_playernode_possessed(old: int, new: int, playernode: PlayerNode) -> void:
Log.peer(self, "Playernode `%s` possessed: %d (was %d)" % [playernode.name, new, old]) Log.peer(self, "Playernode `%s` possessed: %d (was %d)" % [playernode.player_name, new, old])
if playernode.is_multiplayer_authority(): if playernode.is_multiplayer_authority() and not multiplayer.is_server():
playernode.rpc_set_name.rpc(local_player_name) playernode.rpc_set_name.rpc(local_player_name)
playernode.rpc_set_color.rpc(local_player_color) playernode.rpc_set_color.rpc(local_player_color)

View file

@ -14,6 +14,8 @@ script = ExtResource("1_cdtng")
[connection signal="child_entered_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_created"] [connection signal="child_entered_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_created"]
[connection signal="child_exiting_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_destroyed"] [connection signal="child_exiting_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_destroyed"]
[connection signal="peernode_identified" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_identified"] [connection signal="peernode_identified" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_identified"]
[connection signal="child_entered_tree" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_created"]
[connection signal="child_exiting_tree" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_destroyed"]
[connection signal="playernode_color_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_color_changed"] [connection signal="playernode_color_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_color_changed"]
[connection signal="playernode_name_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_name_changed"] [connection signal="playernode_name_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_name_changed"]
[connection signal="playernode_possessed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_possessed"] [connection signal="playernode_possessed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_possessed"]

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@ -5,11 +5,12 @@ class_name LobbyMenu
signal leave_confirmed signal leave_confirmed
signal start_confirmed signal start_confirmed
@onready var players_list: PlayersList = $"Layout/PlayersList"
var players_list: Container
func init_refs():
players_list = $"Layout/PlayersList"
func _on_trackers_changed(trackers: Dictionary):
players_list._on_trackers_changed(trackers)
func _on_leave_button_pressed() -> void: func _on_leave_button_pressed() -> void:
leave_confirmed.emit() leave_confirmed.emit()

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@ -74,14 +74,17 @@ func init_lobby_menu():
lobby_menu_instance = lobby_menu_scene.instantiate() lobby_menu_instance = lobby_menu_scene.instantiate()
lobby_menu_instance.leave_confirmed.connect(_on_leave_confirmed) lobby_menu_instance.leave_confirmed.connect(_on_leave_confirmed)
lobby_menu_instance.start_confirmed.connect(_on_start_confirmed) lobby_menu_instance.start_confirmed.connect(_on_start_confirmed)
interface_instance.add_child(lobby_menu_instance) lobby_menu_instance.init_refs()
client_game_instance.multiplayer.server_disconnected.connect(_on_leave_confirmed)
client_game_instance.player_dir.child_entered_tree.connect(lobby_menu_instance.players_list._on_playernode_created) client_game_instance.player_dir.child_entered_tree.connect(lobby_menu_instance.players_list._on_playernode_created)
client_game_instance.player_dir.child_exiting_tree.connect(lobby_menu_instance.players_list._on_playernode_destroyed) client_game_instance.player_dir.child_exiting_tree.connect(lobby_menu_instance.players_list._on_playernode_destroyed)
client_game_instance.player_dir.playernode_name_changed.connect(lobby_menu_instance.players_list._on_playernode_name_changed) client_game_instance.player_dir.playernode_name_changed.connect(lobby_menu_instance.players_list._on_playernode_name_changed)
client_game_instance.player_dir.playernode_color_changed.connect(lobby_menu_instance.players_list._on_playernode_color_changed) client_game_instance.player_dir.playernode_color_changed.connect(lobby_menu_instance.players_list._on_playernode_color_changed)
client_game_instance.player_dir.playernode_possessed.connect(lobby_menu_instance.players_list._on_playernode_possessed) client_game_instance.player_dir.playernode_possessed.connect(lobby_menu_instance.players_list._on_playernode_possessed)
interface_instance.add_child(lobby_menu_instance)
func deinit_lobby_menu(): func deinit_lobby_menu():
client_game_instance.multiplayer.server_disconnected.disconnect(_on_leave_confirmed)
client_game_instance.player_dir.child_entered_tree.disconnect(lobby_menu_instance.players_list._on_playernode_created) client_game_instance.player_dir.child_entered_tree.disconnect(lobby_menu_instance.players_list._on_playernode_created)
client_game_instance.player_dir.child_exiting_tree.disconnect(lobby_menu_instance.players_list._on_playernode_destroyed) client_game_instance.player_dir.child_exiting_tree.disconnect(lobby_menu_instance.players_list._on_playernode_destroyed)
client_game_instance.player_dir.playernode_name_changed.disconnect(lobby_menu_instance.players_list._on_playernode_name_changed) client_game_instance.player_dir.playernode_name_changed.disconnect(lobby_menu_instance.players_list._on_playernode_name_changed)

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@ -1,17 +0,0 @@
extends Node
class_name NetworkController
@export var port = 12345
func start_server() -> ENetMultiplayerPeer:
var peer = ENetMultiplayerPeer.new()
peer.create_server(port, 32)
return peer
func start_client() -> ENetMultiplayerPeer:
var peer = ENetMultiplayerPeer.new()
peer.create_client("127.0.0.1", port)
return peer

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@ -1,6 +1,24 @@
[gd_scene load_steps=2 format=3 uid="uid://ddmiruki5mjn2"] [gd_scene load_steps=2 format=3 uid="uid://d25h11x5grlnn"]
[ext_resource type="Script" path="res://scenes/network_controller.gd" id="1_2jxjv"] [sub_resource type="GDScript" id="GDScript_nrktq"]
script/source = "extends Node
class_name NetworkController
@export var port = 12345
func start_server() -> ENetMultiplayerPeer:
var peer = ENetMultiplayerPeer.new()
peer.create_server(port, 32)
return peer
func start_client() -> ENetMultiplayerPeer:
var peer = ENetMultiplayerPeer.new()
peer.create_client(\"127.0.0.1\", port)
return peer
"
[node name="NetworkController" type="Node"] [node name="NetworkController" type="Node"]
script = ExtResource("1_2jxjv") script = SubResource("GDScript_nrktq")

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@ -6,15 +6,9 @@ class_name PeerNodeDirectory
@export var peernode_scene: PackedScene = preload("res://scenes/peernode.tscn") @export var peernode_scene: PackedScene = preload("res://scenes/peernode.tscn")
## Cache dictionary mapping peer_ids to their respective [PeerNode].
##
## This script is responsible for keeping it updated.
var peernodes_by_id: Dictionary = {}
## Find the subordinate [PeerNode] with the given peer_id, and return it if found, otherwise return null. ## Find the subordinate [PeerNode] with the given peer_id, and return it if found, otherwise return null.
func get_peernode(peer_id: int) -> PeerNode: func get_peernode(peer_id: int) -> PeerNode:
return peernodes_by_id.get(peer_id) as PeerNode return get_node_or_null("%d" % peer_id)
## Create a new [PeerNode] for the given peer_id, or do nothing if it already exists. ## Create a new [PeerNode] for the given peer_id, or do nothing if it already exists.
@ -26,10 +20,10 @@ func rpc_create_peernode(peer_id: int):
return return
# Create a new peernode # Create a new peernode
peernode = peernode_scene.instantiate() peernode = peernode_scene.instantiate()
peernodes_by_id[peer_id] = peernode
peernode.set_multiplayer_authority(peer_id) peernode.set_multiplayer_authority(peer_id)
peernode.identified.connect(_on_peernode_identified.bind(peernode)) peernode.identified.connect(_on_peernode_identified.bind(peernode))
add_child(peernode, true) peernode.name = "%d" % peer_id
add_child(peernode)
## Destroy the [PeerNode] for the given peer_id, or do nothing if it does not exist. ## Destroy the [PeerNode] for the given peer_id, or do nothing if it does not exist.

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@ -2,6 +2,11 @@ extends Node
class_name PlayerNode class_name PlayerNode
## Remove problematic characters from the player's name
static func sanitize_player_name(s: String) -> String:
return s.replace("/", "_").replace("*", "_").replace(" ", "_")
## The name of the player represented by this node. ## The name of the player represented by this node.
var player_name: String var player_name: String
@ -13,7 +18,8 @@ var player_color: Color
func rpc_set_name(value: String): func rpc_set_name(value: String):
if player_name != value: if player_name != value:
var old_value: String = player_name var old_value: String = player_name
player_name = value player_name = PlayerNode.sanitize_player_name(value)
name = PlayerNode.sanitize_player_name(value)
name_changed.emit(old_value, value) name_changed.emit(old_value, value)
## Change the [field player_color] everywhere. ## Change the [field player_color] everywhere.

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@ -6,15 +6,10 @@ class_name PlayerNodeDirectory
@export var playernode_scene: PackedScene = preload("res://scenes/playernode.tscn") @export var playernode_scene: PackedScene = preload("res://scenes/playernode.tscn")
## Cache dictionary mapping player names to their respective [PlayerNode].
##
## This script is responsible for keeping it updated.
var playernodes_by_name: Dictionary = {}
## Find the subordinate [PlayerNode] with the given player_name, and return it if found, otherwise return null. ## Find the subordinate [PlayerNode] with the given player_name, and return it if found, otherwise return null.
func get_playernode(player_name: String) -> PlayerNode: func get_playernode(player_name: String) -> PlayerNode:
return playernodes_by_name.get(player_name) var sanitized_player_name = PlayerNode.sanitize_player_name(player_name)
return get_node_or_null(sanitized_player_name)
## Create a new [PlayerNode] for the given [param player_name], giving control of it to [param peer_id]. ## Create a new [PlayerNode] for the given [param player_name], giving control of it to [param peer_id].
@ -31,15 +26,16 @@ func rpc_possess_playernode(player_name: String, peer_id: int):
playernode.name_changed.connect(_on_playernode_name_changed.bind(playernode)) playernode.name_changed.connect(_on_playernode_name_changed.bind(playernode))
playernode.color_changed.connect(_on_playernode_color_changed.bind(playernode)) playernode.color_changed.connect(_on_playernode_color_changed.bind(playernode))
playernode.possessed.connect(_on_playernode_possessed.bind(playernode)) playernode.possessed.connect(_on_playernode_possessed.bind(playernode))
add_child(playernode, true) var sanitized_player_name = PlayerNode.sanitize_player_name(player_name)
playernode.player_name = sanitized_player_name
playernode.name = sanitized_player_name
add_child(playernode)
# If the multiplayer authority does not match the requested one, make it match # If the multiplayer authority does not match the requested one, make it match
playernode.possess(peer_id) playernode.possess(peer_id)
func _on_playernode_name_changed(old: String, new: String, playernode: PlayerNode): func _on_playernode_name_changed(old: String, new: String, playernode: PlayerNode):
playernodes_by_name.erase(old)
playernodes_by_name[new] = playernode
playernode_name_changed.emit(old, new, playernode) playernode_name_changed.emit(old, new, playernode)
func _on_playernode_color_changed(old: Color, new: Color, playernode: PlayerNode): func _on_playernode_color_changed(old: Color, new: Color, playernode: PlayerNode):

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@ -11,6 +11,9 @@ var labels_by_playernode: Dictionary = {}
func _on_playernode_created(playernode: PlayerNode) -> void: func _on_playernode_created(playernode: PlayerNode) -> void:
var label_instance = label_scene.instantiate() var label_instance = label_scene.instantiate()
label_instance.set_player_name(playernode.player_name)
label_instance.set_player_color(playernode.player_color)
label_instance.set_possessed(playernode.get_multiplayer_authority())
labels_by_playernode[playernode] = label_instance labels_by_playernode[playernode] = label_instance
layout.add_child(label_instance) layout.add_child(label_instance)

View file

@ -3,4 +3,4 @@ class_name Log
static func peer(this: Node, string: String): static func peer(this: Node, string: String):
print("{", this.multiplayer.multiplayer_peer.get_unique_id(), "} ", string) print("{", this.multiplayer.multiplayer_peer.get_unique_id(), "} [", str(this), "] ", string)