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https://github.com/Steffo99/nanogolf.git
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Everything seems to be working as expected!
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parent
d77fb402a6
commit
70d181c891
11 changed files with 66 additions and 57 deletions
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@ -36,12 +36,19 @@ func _on_multiplayer_peer_connected(peer_id: int) -> void:
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if multiplayer.is_server():
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for peernode in peer_dir.get_children():
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peer_dir.rpc_create_peernode.rpc_id(peer_id, peernode.get_multiplayer_authority())
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for playernode in player_dir.get_children():
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player_dir.rpc_possess_playernode.rpc_id(peer_id, playernode.player_name, playernode.get_multiplayer_authority())
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playernode.rpc_query_name.rpc_id(playernode.get_multiplayer_authority())
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playernode.rpc_query_color.rpc_id(playernode.get_multiplayer_authority())
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peer_dir.rpc_create_peernode.rpc(peer_id)
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func _on_multiplayer_peer_disconnected(peer_id: int) -> void:
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Log.peer(self, "Peer disconnected: %d" % peer_id)
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if multiplayer.is_server():
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peer_dir.rpc_destroy_peernode(peer_id)
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for playernode in player_dir.get_children():
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if playernode.get_multiplayer_authority() == peer_id:
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player_dir.rpc_possess_playernode.rpc(playernode.player_name, 1)
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peer_dir.rpc_destroy_peernode.rpc(peer_id)
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func _on_peerdir_peernode_created(peernode: PeerNode) -> void:
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@ -51,9 +58,6 @@ func _on_peerdir_peernode_created(peernode: PeerNode) -> void:
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func _on_peerdir_peernode_destroyed(peernode: PeerNode) -> void:
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Log.peer(self, "Peernode destroyed: %d" % peernode.get_multiplayer_authority())
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for playernode in player_dir.get_children():
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if playernode.get_multiplayer_authority() == peernode.get_multiplayer_authority():
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playernode.possess(1)
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func _on_peerdir_peernode_identified(player_name: String, peernode: PeerNode) -> void:
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Log.peer(self, "Peernode identified: %d → %s" % [peernode.get_multiplayer_authority(), player_name])
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@ -61,20 +65,19 @@ func _on_peerdir_peernode_identified(player_name: String, peernode: PeerNode) ->
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func _on_playerdir_playernode_created(playernode: PlayerNode) -> void:
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Log.peer(self, "Playernode `%s` created" % playernode.name)
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Log.peer(self, "Playernode `%s` created" % playernode.player_name)
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func _on_playerdir_playernode_destroyed(playernode: PlayerNode) -> void:
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Log.peer(self, "Playernode `%s` destroyed" % playernode.name)
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# Technically, this shouldn't ever happen
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Log.peer(self, "Playernode `%s` destroyed" % playernode.player_name)
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func _on_playerdir_playernode_name_changed(old: String, new: String, playernode: PlayerNode) -> void:
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Log.peer(self, "Playernode `%s` changed name: %s (was %s)" % [playernode.name, new, old])
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Log.peer(self, "Playernode `%s` changed name: %s (was %s)" % [playernode.player_name, new, old])
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func _on_playerdir_playernode_color_changed(old: Color, new: String, playernode: PlayerNode) -> void:
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Log.peer(self, "Playernode `%s` changed color: %s (was %s)" % [playernode.name, new, old])
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func _on_playerdir_playernode_color_changed(old: Color, new: Color, playernode: PlayerNode) -> void:
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Log.peer(self, "Playernode `%s` changed color: %s (was %s)" % [playernode.player_name, new, old])
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func _on_playerdir_playernode_possessed(old: int, new: int, playernode: PlayerNode) -> void:
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Log.peer(self, "Playernode `%s` possessed: %d (was %d)" % [playernode.name, new, old])
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if playernode.is_multiplayer_authority():
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Log.peer(self, "Playernode `%s` possessed: %d (was %d)" % [playernode.player_name, new, old])
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if playernode.is_multiplayer_authority() and not multiplayer.is_server():
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playernode.rpc_set_name.rpc(local_player_name)
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playernode.rpc_set_color.rpc(local_player_color)
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@ -14,6 +14,8 @@ script = ExtResource("1_cdtng")
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[connection signal="child_entered_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_created"]
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[connection signal="child_exiting_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_destroyed"]
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[connection signal="peernode_identified" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_identified"]
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[connection signal="child_entered_tree" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_created"]
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[connection signal="child_exiting_tree" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_destroyed"]
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[connection signal="playernode_color_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_color_changed"]
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[connection signal="playernode_name_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_name_changed"]
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[connection signal="playernode_possessed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_possessed"]
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@ -5,11 +5,12 @@ class_name LobbyMenu
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signal leave_confirmed
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signal start_confirmed
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@onready var players_list: PlayersList = $"Layout/PlayersList"
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var players_list: Container
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func init_refs():
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players_list = $"Layout/PlayersList"
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func _on_trackers_changed(trackers: Dictionary):
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players_list._on_trackers_changed(trackers)
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func _on_leave_button_pressed() -> void:
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leave_confirmed.emit()
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@ -74,14 +74,17 @@ func init_lobby_menu():
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lobby_menu_instance = lobby_menu_scene.instantiate()
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lobby_menu_instance.leave_confirmed.connect(_on_leave_confirmed)
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lobby_menu_instance.start_confirmed.connect(_on_start_confirmed)
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interface_instance.add_child(lobby_menu_instance)
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lobby_menu_instance.init_refs()
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client_game_instance.multiplayer.server_disconnected.connect(_on_leave_confirmed)
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client_game_instance.player_dir.child_entered_tree.connect(lobby_menu_instance.players_list._on_playernode_created)
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client_game_instance.player_dir.child_exiting_tree.connect(lobby_menu_instance.players_list._on_playernode_destroyed)
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client_game_instance.player_dir.playernode_name_changed.connect(lobby_menu_instance.players_list._on_playernode_name_changed)
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client_game_instance.player_dir.playernode_color_changed.connect(lobby_menu_instance.players_list._on_playernode_color_changed)
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client_game_instance.player_dir.playernode_possessed.connect(lobby_menu_instance.players_list._on_playernode_possessed)
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interface_instance.add_child(lobby_menu_instance)
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func deinit_lobby_menu():
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client_game_instance.multiplayer.server_disconnected.disconnect(_on_leave_confirmed)
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client_game_instance.player_dir.child_entered_tree.disconnect(lobby_menu_instance.players_list._on_playernode_created)
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client_game_instance.player_dir.child_exiting_tree.disconnect(lobby_menu_instance.players_list._on_playernode_destroyed)
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client_game_instance.player_dir.playernode_name_changed.disconnect(lobby_menu_instance.players_list._on_playernode_name_changed)
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@ -1,17 +0,0 @@
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extends Node
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class_name NetworkController
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@export var port = 12345
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func start_server() -> ENetMultiplayerPeer:
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var peer = ENetMultiplayerPeer.new()
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peer.create_server(port, 32)
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return peer
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func start_client() -> ENetMultiplayerPeer:
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var peer = ENetMultiplayerPeer.new()
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peer.create_client("127.0.0.1", port)
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return peer
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@ -1,6 +1,24 @@
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[gd_scene load_steps=2 format=3 uid="uid://ddmiruki5mjn2"]
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[gd_scene load_steps=2 format=3 uid="uid://d25h11x5grlnn"]
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[ext_resource type="Script" path="res://scenes/network_controller.gd" id="1_2jxjv"]
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[sub_resource type="GDScript" id="GDScript_nrktq"]
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script/source = "extends Node
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class_name NetworkController
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@export var port = 12345
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func start_server() -> ENetMultiplayerPeer:
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var peer = ENetMultiplayerPeer.new()
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peer.create_server(port, 32)
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return peer
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func start_client() -> ENetMultiplayerPeer:
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var peer = ENetMultiplayerPeer.new()
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peer.create_client(\"127.0.0.1\", port)
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return peer
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"
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[node name="NetworkController" type="Node"]
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script = ExtResource("1_2jxjv")
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script = SubResource("GDScript_nrktq")
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@ -6,15 +6,9 @@ class_name PeerNodeDirectory
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@export var peernode_scene: PackedScene = preload("res://scenes/peernode.tscn")
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## Cache dictionary mapping peer_ids to their respective [PeerNode].
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##
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## This script is responsible for keeping it updated.
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var peernodes_by_id: Dictionary = {}
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## Find the subordinate [PeerNode] with the given peer_id, and return it if found, otherwise return null.
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func get_peernode(peer_id: int) -> PeerNode:
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return peernodes_by_id.get(peer_id) as PeerNode
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return get_node_or_null("%d" % peer_id)
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## Create a new [PeerNode] for the given peer_id, or do nothing if it already exists.
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@ -26,10 +20,10 @@ func rpc_create_peernode(peer_id: int):
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return
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# Create a new peernode
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peernode = peernode_scene.instantiate()
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peernodes_by_id[peer_id] = peernode
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peernode.set_multiplayer_authority(peer_id)
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peernode.identified.connect(_on_peernode_identified.bind(peernode))
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add_child(peernode, true)
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peernode.name = "%d" % peer_id
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add_child(peernode)
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## Destroy the [PeerNode] for the given peer_id, or do nothing if it does not exist.
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@ -2,6 +2,11 @@ extends Node
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class_name PlayerNode
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## Remove problematic characters from the player's name
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static func sanitize_player_name(s: String) -> String:
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return s.replace("/", "_").replace("*", "_").replace(" ", "_")
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## The name of the player represented by this node.
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var player_name: String
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@ -13,7 +18,8 @@ var player_color: Color
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func rpc_set_name(value: String):
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if player_name != value:
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var old_value: String = player_name
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player_name = value
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player_name = PlayerNode.sanitize_player_name(value)
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name = PlayerNode.sanitize_player_name(value)
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name_changed.emit(old_value, value)
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## Change the [field player_color] everywhere.
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@ -6,15 +6,10 @@ class_name PlayerNodeDirectory
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@export var playernode_scene: PackedScene = preload("res://scenes/playernode.tscn")
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## Cache dictionary mapping player names to their respective [PlayerNode].
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##
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## This script is responsible for keeping it updated.
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var playernodes_by_name: Dictionary = {}
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## Find the subordinate [PlayerNode] with the given player_name, and return it if found, otherwise return null.
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func get_playernode(player_name: String) -> PlayerNode:
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return playernodes_by_name.get(player_name)
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var sanitized_player_name = PlayerNode.sanitize_player_name(player_name)
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return get_node_or_null(sanitized_player_name)
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## Create a new [PlayerNode] for the given [param player_name], giving control of it to [param peer_id].
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@ -31,15 +26,16 @@ func rpc_possess_playernode(player_name: String, peer_id: int):
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playernode.name_changed.connect(_on_playernode_name_changed.bind(playernode))
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playernode.color_changed.connect(_on_playernode_color_changed.bind(playernode))
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playernode.possessed.connect(_on_playernode_possessed.bind(playernode))
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add_child(playernode, true)
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var sanitized_player_name = PlayerNode.sanitize_player_name(player_name)
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playernode.player_name = sanitized_player_name
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playernode.name = sanitized_player_name
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add_child(playernode)
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# If the multiplayer authority does not match the requested one, make it match
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playernode.possess(peer_id)
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func _on_playernode_name_changed(old: String, new: String, playernode: PlayerNode):
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playernodes_by_name.erase(old)
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playernodes_by_name[new] = playernode
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playernode_name_changed.emit(old, new, playernode)
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func _on_playernode_color_changed(old: Color, new: Color, playernode: PlayerNode):
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@ -11,6 +11,9 @@ var labels_by_playernode: Dictionary = {}
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func _on_playernode_created(playernode: PlayerNode) -> void:
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var label_instance = label_scene.instantiate()
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label_instance.set_player_name(playernode.player_name)
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label_instance.set_player_color(playernode.player_color)
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label_instance.set_possessed(playernode.get_multiplayer_authority())
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labels_by_playernode[playernode] = label_instance
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layout.add_child(label_instance)
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@ -3,4 +3,4 @@ class_name Log
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static func peer(this: Node, string: String):
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print("{", this.multiplayer.multiplayer_peer.get_unique_id(), "} ", string)
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print("{", this.multiplayer.multiplayer_peer.get_unique_id(), "} [", str(this), "] ", string)
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