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Keep refactoring player trackers
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parent
ada7d71855
commit
a10ad9aa64
11 changed files with 146 additions and 67 deletions
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@ -43,7 +43,10 @@ func _on_peer_connected(peer_id: int):
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if multiplayer.is_server():
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assert(peer_id != 1, "This is a server, but the remote peer_id is 1.")
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Log.peer(self, "Initializing tracker for: " + str(peer_id))
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mp_tracker.spawn(peer_id)
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mp_tracker.create(peer_id)
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# Log.peer(self, "Setting multiplayer authority: " + str(peer_id))
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# var sp_tracker = mp_tracker.find(peer_id)
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# sp_tracker.set_multiplayer_authority(peer_id)
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func _on_peer_disconnected(peer_id: int):
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Log.peer(self, "Peer disconnected: " + str(peer_id))
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@ -51,13 +54,28 @@ func _on_peer_disconnected(peer_id: int):
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assert(peer_id != 1, "This is a server, but the remote peer_id is 1.")
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Log.peer(self, "Deinitializing tracker for: " + str(peer_id))
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mp_tracker.mark_disconnected.rpc(peer_id)
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# Log.peer(self, "Unsetting multiplayer authority: " + str(peer_id))
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# var sp_tracker = mp_tracker.find(peer_id)
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# sp_tracker.set_multiplayer_authority(1)
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func _on_single_player_tracker_spawned(spawned_tracker: SinglePlayerTracker) -> void:
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func _on_single_player_tracker_created(spawned_tracker: SinglePlayerTracker) -> void:
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# If we spawned ourselves, set our own identity
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if spawned_tracker.get_multiplayer_authority() == multiplayer.multiplayer_peer.get_unique_id():
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Log.peer(self, "Checking if we should notify our identity to everybody else...")
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spawned_tracker.update_identity.rpc(local_player_name, local_player_color)
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# If another player spawned, and they connected before us, send them our identity
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else:
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elif not multiplayer.is_server():
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Log.peer(self, "Checking if we should notify our identity to: " + str(spawned_tracker.get_multiplayer_authority()))
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var self_tracker = mp_tracker.find(multiplayer.multiplayer_peer.get_unique_id())
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if self_tracker != null:
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self_tracker.notify_identity(spawned_tracker.get_multiplayer_authority())
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# If we're the server, broadcast information about disconnected players
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else:
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Log.peer(self, "Checking if we should notify identity for disconnected peers...")
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for tracker in mp_tracker.find_children("", "SinglePlayerTracker", true, false):
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Log.peer(self, str(tracker))
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if tracker.get_multiplayer_authority() == 1:
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Log.peer(self, "I'm the authority, do notify.")
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tracker.notify_identity(spawned_tracker.get_multiplayer_authority())
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else:
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Log.peer(self, "I'm not the authority, do not notify.")
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@ -8,5 +8,5 @@ script = ExtResource("1_cdtng")
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[node name="MultiplePlayersTracker" parent="." instance=ExtResource("2_f2gy2")]
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[connection signal="spawned" from="MultiplePlayersTracker" to="." method="_on_single_player_tracker_spawned"]
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[connection signal="created" from="MultiplePlayersTracker" to="." method="_on_single_player_tracker_created"]
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[connection signal="trackers_changed" from="MultiplePlayersTracker" to="." method="_on_trackers_changed"]
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@ -2,8 +2,17 @@ extends Control
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class_name LobbyMenu
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signal leave_confirmed
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signal start_confirmed
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@onready var players_list: PlayersList = $"Layout/PlayersList"
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func _on_trackers_changed(trackers: Dictionary):
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players_list._on_trackers_changed(trackers)
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func _on_leave_button_pressed() -> void:
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leave_confirmed.emit()
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func _on_start_button_pressed() -> void:
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start_confirmed.emit()
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@ -38,6 +38,18 @@ layout_mode = 2
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custom_minimum_size = Vector2(0, 16)
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layout_mode = 2
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[node name="Button" type="Button" parent="Layout"]
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[node name="HBoxContainer" type="HBoxContainer" parent="Layout"]
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layout_mode = 2
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text = "Avvia partita"
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[node name="LeaveButton" type="Button" parent="Layout/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Esci"
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[node name="StartButton" type="Button" parent="Layout/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Avvia"
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[connection signal="pressed" from="Layout/HBoxContainer/LeaveButton" to="." method="_on_leave_button_pressed"]
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[connection signal="pressed" from="Layout/HBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
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@ -42,9 +42,7 @@ func init_server_game(server_port: int):
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smp.set_multiplayer_peer(peer)
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func deinit_server_game():
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var smp: SceneMultiplayer = scene_tree.get_multiplayer(^"/root/Main/Server")
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smp.multiplayer_peer.close()
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smp.multiplayer_peer = null
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server_game_instance.multiplayer.multiplayer_peer = null
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scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Server")
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server_game_instance.queue_free()
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@ -67,14 +65,14 @@ func init_client_game(player_name: String, player_color: Color, server_address:
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smp.set_multiplayer_peer(peer)
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func deinit_client_game():
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var smp: SceneMultiplayer = scene_tree.get_multiplayer(^"/root/Main/Server")
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smp.multiplayer_peer.close()
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smp.multiplayer_peer = null
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client_game_instance.multiplayer.multiplayer_peer = null
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scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Client")
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client_game_instance.queue_free()
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func init_lobby_menu():
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lobby_menu_instance = lobby_menu_scene.instantiate()
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lobby_menu_instance.leave_confirmed.connect(_on_leave_confirmed)
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lobby_menu_instance.start_confirmed.connect(_on_start_confirmed)
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interface_instance.add_child(lobby_menu_instance)
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func deinit_lobby_menu():
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@ -95,3 +93,13 @@ func _on_connecting_confirmed(player_name: String, player_color: Color, server_a
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init_client_game(player_name, player_color, server_address, server_port)
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init_lobby_menu()
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client_game_instance.trackers_changed.connect(lobby_menu_instance._on_trackers_changed)
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func _on_leave_confirmed():
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deinit_lobby_menu()
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deinit_client_game()
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if server_game_instance != null:
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deinit_server_game()
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init_main_menu()
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func _on_start_confirmed():
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pass
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@ -1,38 +1,68 @@
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extends MultiplayerSpawner
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extends Node
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class_name MultiplePlayersTracker
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# Requires the peer_id as data for the spawn function.
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## Manager of all the instances of [SinglePlayerTracker] for a given multiplayer room.
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##
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## Authority of this object is always given to the server (1).
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##
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## The server uses its authority to assign authority to the child [SinglePlayerTracker]s.
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signal trackers_changed(trackers: Dictionary)
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## Emitted when a new [SinglePlayerTracker] is created.
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signal created(tracker: SinglePlayerTracker)
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func emit_trackers_changed():
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trackers_changed.emit(trackers_by_peer_id)
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## Emitted when any [SinglePlayerTracker] has changed.
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signal changed(all_trackers: Array[SinglePlayerTracker])
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## Emitted when any [SinglePlayerTracker] is about to be destroyed.
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signal before_destroyed(tracker: SinglePlayerTracker)
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var trackers_by_peer_id: Dictionary = {}
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## The scene to be instantiated.
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const tracker_scene = preload("res://scenes/single_player_tracker.tscn")
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## Return the [Array] of [SinglePlayerTrackers] managed by this object.
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func find_all() -> Array[SinglePlayerTracker]:
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return find_children("", "SinglePlayerTracker", false, false) as Array[SinglePlayerTracker]
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func find(peer_id: int) -> SinglePlayerTracker:
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return trackers_by_peer_id.get(peer_id)
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## Find the first [SinglePlayerTracker] over which the given peer id has authority.
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func find_id(peer_id: int) -> SinglePlayerTracker:
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for tracker in find_all():
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if tracker.get_multiplayer_authority() == peer_id:
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return tracker
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return null
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## Find the first [SinglePlayerTracker] over which the running instance has authority.
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func find_self() -> SinglePlayerTracker:
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var self_id = multiplayer.multiplayer_peer.get_unique_id()
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return find_id(self_id)
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## Find the first [SinglePlayerTracker] representing a player with the given name.
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func find_name(player_name: String) -> SinglePlayerTracker:
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for tracker in find_all():
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if tracker.player_name == player_name:
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return tracker
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return null
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## Create a new [SinglePlayerTracker] for the given peer id, or return the one that already exists.
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@rpc("authority", "call_local", "reliable")
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func mark_disconnected(peer_id: int):
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var single_tracker_instance = find(peer_id)
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single_tracker_instance.set_multiplayer_authority(1)
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single_tracker_instance.peer_connected = false
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emit_trackers_changed()
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func create(peer_id: int) -> SinglePlayerTracker:
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var tracker = find_id(peer_id)
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if tracker != null:
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return tracker
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Log.peer(self, "Creating tracker for peer: %d" % peer_id)
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tracker = tracker_scene.instantiate()
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tracker.set_multiplayer_authority(peer_id)
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created.emit(tracker)
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var trackers = find_all()
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changed.emit(trackers)
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return tracker
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func _ready():
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spawn_function = _spawn_tracker
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func _spawn_tracker(peer_id: int) -> Node:
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var single_tracker_scene: PackedScene = load(get_spawnable_scene(0))
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var single_tracker_instance: SinglePlayerTracker = single_tracker_scene.instantiate()
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single_tracker_instance.set_multiplayer_authority(peer_id)
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single_tracker_instance.identity_updated.connect(_on_tracker_identity_updated)
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trackers_by_peer_id[peer_id] = single_tracker_instance
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emit_trackers_changed()
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return single_tracker_instance
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func _on_tracker_identity_updated(_player_name: String, _player_color: Color):
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emit_trackers_changed()
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## Destroy the [SinglePlayerTracker] for the given peer id, or do nothing if it already exists.
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func destroy(peer_id: int) -> void:
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var tracker = find_id(peer_id)
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if tracker == null:
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return
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Log.peer(self, "Destroying tracker for peer: %d" % peer_id)
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before_destroyed.emit(tracker)
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tracker.queue_free()
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var trackers = find_all()
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changed.emit(trackers)
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@ -2,8 +2,5 @@
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[ext_resource type="Script" path="res://scenes/multiple_players_tracker.gd" id="1_fxysy"]
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[node name="MultiplePlayersTracker" type="MultiplayerSpawner"]
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_spawnable_scenes = PackedStringArray("res://scenes/single_player_tracker.tscn")
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spawn_path = NodePath(".")
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spawn_limit = 32
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[node name="MultiplePlayersTracker" type="Node"]
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script = ExtResource("1_fxysy")
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@ -5,4 +5,4 @@ class_name PlayerLabel
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func update_from_tracker(tracker: SinglePlayerTracker):
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text = tracker.player_name
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add_theme_color_override("font_color", tracker.player_color)
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modulate.a = 1.0 if tracker.peer_connected else 0.3
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modulate.a = 1.0 if tracker.get_multiplayer_authority() != 1 else 0.3
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@ -10,5 +10,5 @@ signal name_confirmed(selected_name: String)
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func _on_button_pressed():
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name_confirmed.emit(line_edit.text)
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func _on_line_edit_text_submitted(new_text: String):
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func _on_line_edit_text_submitted(_new_text: String):
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name_confirmed.emit(line_edit.text)
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@ -1,12 +1,9 @@
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extends Node
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extends MultiplayerSynchronizer
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class_name SinglePlayerTracker
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signal identity_updated(player_name: String, player_color: Color)
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## Whether the peer is connected or not.
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var peer_connected: bool = true
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## Node representative of a player connected to the room.
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##
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## The peer of the player this node represents has authority over it.
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## The player's name.
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var player_name: String = "Player"
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@ -14,16 +11,5 @@ var player_name: String = "Player"
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## The player's color.
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var player_color: Color = Color.WHITE
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## This player's score, with an item per hole played.
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var strokes_per_hole: Array[int] = []
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@rpc("authority", "call_local", "reliable")
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func update_identity(new_player_name: String, new_player_color: Color):
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player_name = new_player_name
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player_color = new_player_color
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identity_updated.emit(player_name, player_color)
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func notify_identity(peer_id: int):
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Log.peer(self, "Notifying of our identity: " + str(peer_id))
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update_identity.rpc_id(peer_id, player_name, player_color)
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## Whether this player is currently connected or not.
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var player_connected: bool = false
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@ -1,6 +1,25 @@
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[gd_scene load_steps=2 format=3 uid="uid://drccgvtcng3ju"]
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[gd_scene load_steps=3 format=3 uid="uid://drccgvtcng3ju"]
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[ext_resource type="Script" path="res://scenes/single_player_tracker.gd" id="1_jwlkv"]
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[node name="SinglePlayerTracker" type="Node"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_755wr"]
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properties/0/path = NodePath(".:player_connected")
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properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath(".:player_name")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/2/path = NodePath(".:player_color")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/3/path = NodePath(".:strokes_per_hole")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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[node name="SinglePlayerTracker" type="MultiplayerSynchronizer"]
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root_path = NodePath(".")
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replication_interval = 1.0
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delta_interval = 0.125
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replication_config = SubResource("SceneReplicationConfig_755wr")
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visibility_update_mode = 2
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script = ExtResource("1_jwlkv")
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