mirror of
https://github.com/Steffo99/nanogolf.git
synced 2024-11-21 15:44:21 +00:00
Get lobby and player list working
This commit is contained in:
parent
d54b981e25
commit
ada7d71855
19 changed files with 209 additions and 103 deletions
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@ -2,6 +2,15 @@ extends Node
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class_name Game
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signal trackers_changed(trackers: Dictionary)
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func _on_trackers_changed(trackers: Dictionary):
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trackers_changed.emit(trackers)
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@onready var mp_tracker: MultiplePlayersTracker = $"MultiplePlayersTracker"
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# This cannot be called in _ready because the multiplayer node is set *after* adding the node to the tree.
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func init_signals():
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print("[Game] Initializing signals...")
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@ -12,17 +21,43 @@ func init_signals():
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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var local_player_name: String = "Player"
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var local_player_color: Color = Color.WHITE
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func init_identity(player_name: String, player_color: Color):
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local_player_name = player_name
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local_player_color = player_color
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func _on_connected_to_server():
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Connected to server!")
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Log.peer(self, "Connected to server!")
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func _on_server_disconnected():
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Server disconnected...")
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Log.peer(self, "Server disconnected...")
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func _on_connection_failed():
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Connection failed...")
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Log.peer(self, "Connection failed...")
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func _on_peer_connected(peer_id: int):
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Peer connected: ", peer_id)
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Log.peer(self, "Peer connected: " + str(peer_id))
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if multiplayer.is_server():
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assert(peer_id != 1, "This is a server, but the remote peer_id is 1.")
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Log.peer(self, "Initializing tracker for: " + str(peer_id))
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mp_tracker.spawn(peer_id)
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func _on_peer_disconnected(peer_id: int):
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Peer disconnected: ", peer_id)
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Log.peer(self, "Peer disconnected: " + str(peer_id))
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if multiplayer.is_server():
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assert(peer_id != 1, "This is a server, but the remote peer_id is 1.")
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Log.peer(self, "Deinitializing tracker for: " + str(peer_id))
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mp_tracker.mark_disconnected.rpc(peer_id)
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func _on_single_player_tracker_spawned(spawned_tracker: SinglePlayerTracker) -> void:
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# If we spawned ourselves, set our own identity
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if spawned_tracker.get_multiplayer_authority() == multiplayer.multiplayer_peer.get_unique_id():
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spawned_tracker.update_identity.rpc(local_player_name, local_player_color)
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# If another player spawned, and they connected before us, send them our identity
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else:
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var self_tracker = mp_tracker.find(multiplayer.multiplayer_peer.get_unique_id())
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if self_tracker != null:
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self_tracker.notify_identity(spawned_tracker.get_multiplayer_authority())
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@ -7,3 +7,6 @@
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script = ExtResource("1_cdtng")
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[node name="MultiplePlayersTracker" parent="." instance=ExtResource("2_f2gy2")]
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[connection signal="spawned" from="MultiplePlayersTracker" to="." method="_on_single_player_tracker_spawned"]
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[connection signal="trackers_changed" from="MultiplePlayersTracker" to="." method="_on_trackers_changed"]
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9
scenes/lobby_menu.gd
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9
scenes/lobby_menu.gd
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@ -0,0 +1,9 @@
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extends Control
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class_name LobbyMenu
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@onready var players_list: PlayersList = $"Layout/PlayersList"
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func _on_trackers_changed(trackers: Dictionary):
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players_list._on_trackers_changed(trackers)
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43
scenes/lobby_menu.tscn
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43
scenes/lobby_menu.tscn
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@ -0,0 +1,43 @@
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[gd_scene load_steps=3 format=3 uid="uid://cxpn0653ssa53"]
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[ext_resource type="Script" path="res://scenes/lobby_menu.gd" id="1_egicy"]
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[ext_resource type="PackedScene" uid="uid://cpyclix18d3it" path="res://scenes/players_list.tscn" id="2_o2f1d"]
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[node name="LobbyMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_egicy")
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[node name="Layout" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Title" type="RichTextLabel" parent="Layout"]
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layout_mode = 2
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bbcode_enabled = true
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text = "[center][font_size=32px][b]Nanogolf[/b][/font_size]
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Stanza multigiocatore[/center]"
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fit_content = true
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[node name="Padding" type="Control" parent="Layout"]
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custom_minimum_size = Vector2(0, 16)
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layout_mode = 2
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[node name="PlayersList" parent="Layout" instance=ExtResource("2_o2f1d")]
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layout_mode = 2
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[node name="Padding2" type="Control" parent="Layout"]
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custom_minimum_size = Vector2(0, 16)
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layout_mode = 2
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[node name="Button" type="Button" parent="Layout"]
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layout_mode = 2
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text = "Avvia partita"
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@ -12,6 +12,8 @@ const game_scene: PackedScene = preload("res://scenes/game.tscn")
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var server_game_instance: Game = null
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var client_game_instance: Game = null
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const lobby_menu_scene: PackedScene = preload("res://scenes/lobby_menu.tscn")
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var lobby_menu_instance: LobbyMenu = null
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func init_main_menu():
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main_menu_instance = main_menu_scene.instantiate()
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@ -27,8 +29,6 @@ func init_server_game(server_port: int):
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server_game_instance.name = "Server"
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add_child(server_game_instance, true)
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server_game_instance.init_signals()
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print("[Main] Creating server at: *:", server_port)
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var smp: SceneMultiplayer = SceneMultiplayer.new()
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var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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@ -38,6 +38,7 @@ func init_server_game(server_port: int):
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return
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scene_tree.set_multiplayer(smp, ^"/root/Main/Server")
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server_game_instance.init_signals()
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smp.set_multiplayer_peer(peer)
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func deinit_server_game():
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@ -52,8 +53,6 @@ func init_client_game(player_name: String, player_color: Color, server_address:
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client_game_instance.name = "Client"
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add_child(client_game_instance, true)
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client_game_instance.init_signals()
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print("[Main] Creating client connecting to: ", server_address, ":", server_port)
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var smp = SceneMultiplayer.new()
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var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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@ -63,6 +62,8 @@ func init_client_game(player_name: String, player_color: Color, server_address:
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return
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scene_tree.set_multiplayer(smp, ^"/root/Main/Client")
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client_game_instance.init_signals()
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client_game_instance.init_identity(player_name, player_color)
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smp.set_multiplayer_peer(peer)
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func deinit_client_game():
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@ -72,6 +73,12 @@ func deinit_client_game():
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scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Client")
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client_game_instance.queue_free()
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func init_lobby_menu():
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lobby_menu_instance = lobby_menu_scene.instantiate()
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interface_instance.add_child(lobby_menu_instance)
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func deinit_lobby_menu():
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lobby_menu_instance.queue_free()
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func _ready():
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init_main_menu()
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@ -79,8 +86,12 @@ func _ready():
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func _on_hosting_confirmed(player_name: String, player_color: Color, server_port: int):
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deinit_main_menu()
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init_server_game(server_port)
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# init_client_game(player_name, player_color, "127.0.0.1", server_port)
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init_client_game(player_name, player_color, "127.0.0.1", server_port)
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init_lobby_menu()
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client_game_instance.trackers_changed.connect(lobby_menu_instance._on_trackers_changed)
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func _on_connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int):
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deinit_main_menu()
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init_client_game(player_name, player_color, server_address, server_port)
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init_lobby_menu()
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client_game_instance.trackers_changed.connect(lobby_menu_instance._on_trackers_changed)
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@ -3,32 +3,36 @@ class_name MultiplePlayersTracker
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# Requires the peer_id as data for the spawn function.
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signal trackers_changed(trackers: Dictionary)
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func get_tracker_by_peer(peer_id: int) -> SinglePlayerTracker:
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for child in find_children("", "SinglePlayerTracker", false):
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if child.peer_id == peer_id:
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return child
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return null
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func emit_trackers_changed():
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trackers_changed.emit(trackers_by_peer_id)
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func init_tracker(peer_id: int) -> SinglePlayerTracker:
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var existing_tracker: SinglePlayerTracker = get_tracker_by_peer(peer_id)
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if existing_tracker != null:
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return existing_tracker
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var single_tracker_instance = spawn(peer_id)
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return single_tracker_instance
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var trackers_by_peer_id: Dictionary = {}
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func find(peer_id: int) -> SinglePlayerTracker:
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return trackers_by_peer_id.get(peer_id)
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@rpc("authority", "call_local", "reliable")
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func mark_disconnected(peer_id: int):
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var single_tracker_instance = find(peer_id)
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single_tracker_instance.set_multiplayer_authority(1)
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single_tracker_instance.peer_connected = false
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emit_trackers_changed()
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func _ready():
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spawn_function = _spawn_tracker
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func _spawn_tracker(data: Variant) -> Node:
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print("Spawning ", data)
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func _spawn_tracker(peer_id: int) -> Node:
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var single_tracker_scene: PackedScene = load(get_spawnable_scene(0))
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var single_tracker_instance: SinglePlayerTracker = single_tracker_scene.instantiate()
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single_tracker_instance.peer_id = data
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single_tracker_instance.set_multiplayer_authority(peer_id)
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single_tracker_instance.identity_updated.connect(_on_tracker_identity_updated)
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trackers_by_peer_id[peer_id] = single_tracker_instance
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emit_trackers_changed()
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return single_tracker_instance
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func _process(delta):
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if multiplayer.is_server() and Input.is_action_just_pressed("ui_accept"):
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spawn(1)
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func _on_tracker_identity_updated(_player_name: String, _player_color: Color):
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emit_trackers_changed()
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@ -4,18 +4,12 @@ class_name PlayerColorPicker
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signal color_confirmed(selected_color: Color)
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var selected_color: Color = Color.WHITE:
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get:
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return selected_color
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set(value):
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selected_color = value
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preview_texture.modulate = value
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@onready var color_picker: ColorPicker = $"Layout/ColorPicker"
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@onready var preview_texture: TextureRect = $"Layout/PreviewContainer/PreviewTexture"
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func _on_color_picker_color_changed(color: Color):
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selected_color = color
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preview_texture.modulate = color
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func _on_button_pressed():
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color_confirmed.emit(selected_color)
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color_confirmed.emit(color_picker.color)
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@ -21,6 +21,7 @@ fit_content = true
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[node name="ColorPicker" type="ColorPicker" parent="Layout"]
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layout_mode = 2
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color = Color(1, 0.996078, 0, 1)
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picker_shape = 1
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can_add_swatches = false
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sampler_visible = false
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8
scenes/player_label.gd
Normal file
8
scenes/player_label.gd
Normal file
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@ -0,0 +1,8 @@
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extends Label
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class_name PlayerLabel
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func update_from_tracker(tracker: SinglePlayerTracker):
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text = tracker.player_name
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add_theme_color_override("font_color", tracker.player_color)
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modulate.a = 1.0 if tracker.peer_connected else 0.3
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7
scenes/player_label.tscn
Normal file
7
scenes/player_label.tscn
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@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://dbj7jomrsn41h"]
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[ext_resource type="Script" path="res://scenes/player_label.gd" id="1_p6mii"]
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[node name="PlayerLabel" type="Label"]
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text = "Player"
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script = ExtResource("1_p6mii")
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@ -4,23 +4,11 @@ class_name PlayerNameInput
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signal name_confirmed(selected_name: String)
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var selected_name: String = "":
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get:
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return selected_name
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set(value):
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selected_name = value
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@onready var line_edit: LineEdit = $"Layout/LineEdit"
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func _on_line_edit_text_changed(new_text: String):
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selected_name = new_text
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func _on_button_pressed():
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name_confirmed.emit(selected_name)
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name_confirmed.emit(line_edit.text)
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func _on_line_edit_text_submitted(new_text: String):
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selected_name = new_text
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name_confirmed.emit(selected_name)
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name_confirmed.emit(line_edit.text)
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@ -18,6 +18,7 @@ fit_content = true
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[node name="LineEdit" type="LineEdit" parent="Layout"]
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layout_mode = 2
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text = "Steffo"
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placeholder_text = "Garasino Garasotti"
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[node name="PaddingEnd" type="Control" parent="Layout"]
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16
scenes/players_list.gd
Normal file
16
scenes/players_list.gd
Normal file
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@ -0,0 +1,16 @@
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extends PanelContainer
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class_name PlayersList
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@onready var layout = $"Scrollable/Layout"
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const player_label_scene = preload("res://scenes/player_label.tscn")
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func _on_trackers_changed(trackers: Dictionary):
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for child in layout.get_children():
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child.queue_free()
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for tracker in trackers.values():
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var player_label_instance = player_label_scene.instantiate()
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player_label_instance.update_from_tracker(tracker)
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layout.add_child(player_label_instance)
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14
scenes/players_list.tscn
Normal file
14
scenes/players_list.tscn
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@ -0,0 +1,14 @@
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[gd_scene load_steps=2 format=3 uid="uid://cpyclix18d3it"]
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[ext_resource type="Script" path="res://scenes/players_list.gd" id="1_45xu7"]
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[node name="PlayersList" type="PanelContainer"]
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size_flags_vertical = 3
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script = ExtResource("1_45xu7")
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[node name="Scrollable" type="ScrollContainer" parent="."]
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layout_mode = 2
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[node name="Layout" type="VBoxContainer" parent="Scrollable"]
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layout_mode = 2
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size_flags_vertical = 3
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@ -7,21 +7,11 @@ class_name ServerOptionsMenu
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signal hosting_confirmed(port: int)
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signal connecting_confirmed(address: String, port: int)
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var selected_address: String = "":
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get:
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return selected_address
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set(value):
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selected_address = value
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@onready var line_edit: LineEdit = $"Layout/LineEdit"
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func _on_line_edit_text_changed(new_text):
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selected_address = new_text
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func _on_host_button_pressed():
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hosting_confirmed.emit(port)
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func _on_connect_button_pressed():
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connecting_confirmed.emit(selected_address, port)
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connecting_confirmed.emit(line_edit.text, port)
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@ -35,6 +35,7 @@ horizontal_alignment = 1
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[node name="LineEdit" type="LineEdit" parent="Layout"]
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layout_mode = 2
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text = "127.0.0.1"
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placeholder_text = "127.0.0.1"
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[node name="ConnectButton" type="Button" parent="Layout"]
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@ -42,5 +43,4 @@ layout_mode = 2
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text = "Connettiti al server"
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[connection signal="pressed" from="Layout/HostButton" to="." method="_on_host_button_pressed"]
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[connection signal="text_changed" from="Layout/LineEdit" to="." method="_on_line_edit_text_changed"]
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[connection signal="pressed" from="Layout/ConnectButton" to="." method="_on_connect_button_pressed"]
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@ -1,28 +1,12 @@
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extends MultiplayerSynchronizer
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extends Node
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class_name SinglePlayerTracker
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## Emitted when the peer represented by this object connects.
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signal peer_has_connected
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## Emitted when the peer represented by this object connects.
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signal peer_has_disconnected
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signal identity_updated(player_name: String, player_color: Color)
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## The peer ID that this object represents.
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var peer_id: int = 0
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## Whether the peer is connected or not.
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var peer_connected: bool = false:
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get:
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return peer_connected
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set(value):
|
||||
var pvalue = peer_connected
|
||||
peer_connected = value
|
||||
if value != pvalue:
|
||||
if value:
|
||||
peer_has_connected.emit()
|
||||
else:
|
||||
peer_has_disconnected.emit()
|
||||
var peer_connected: bool = true
|
||||
|
||||
## The player's name.
|
||||
var player_name: String = "Player"
|
||||
|
@ -32,3 +16,14 @@ var player_color: Color = Color.WHITE
|
|||
|
||||
## This player's score, with an item per hole played.
|
||||
var strokes_per_hole: Array[int] = []
|
||||
|
||||
|
||||
@rpc("authority", "call_local", "reliable")
|
||||
func update_identity(new_player_name: String, new_player_color: Color):
|
||||
player_name = new_player_name
|
||||
player_color = new_player_color
|
||||
identity_updated.emit(player_name, player_color)
|
||||
|
||||
func notify_identity(peer_id: int):
|
||||
Log.peer(self, "Notifying of our identity: " + str(peer_id))
|
||||
update_identity.rpc_id(peer_id, player_name, player_color)
|
||||
|
|
|
@ -1,25 +1,6 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://drccgvtcng3ju"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://drccgvtcng3ju"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/single_player_tracker.gd" id="1_jwlkv"]
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_aosye"]
|
||||
properties/0/path = NodePath(".:peer_id")
|
||||
properties/0/spawn = true
|
||||
properties/0/replication_mode = 2
|
||||
properties/1/path = NodePath(".:peer_connected")
|
||||
properties/1/spawn = true
|
||||
properties/1/replication_mode = 2
|
||||
properties/2/path = NodePath(".:player_name")
|
||||
properties/2/spawn = true
|
||||
properties/2/replication_mode = 2
|
||||
properties/3/path = NodePath(".:player_color")
|
||||
properties/3/spawn = true
|
||||
properties/3/replication_mode = 2
|
||||
properties/4/path = NodePath(".:strokes_per_hole")
|
||||
properties/4/spawn = true
|
||||
properties/4/replication_mode = 2
|
||||
|
||||
[node name="SinglePlayerTracker" type="MultiplayerSynchronizer"]
|
||||
root_path = NodePath(".")
|
||||
replication_config = SubResource("SceneReplicationConfig_aosye")
|
||||
[node name="SinglePlayerTracker" type="Node"]
|
||||
script = ExtResource("1_jwlkv")
|
||||
|
|
6
utils/log.gd
Normal file
6
utils/log.gd
Normal file
|
@ -0,0 +1,6 @@
|
|||
extends Node
|
||||
class_name Log
|
||||
|
||||
|
||||
static func peer(this: Node, string: String):
|
||||
print("{", this.multiplayer.multiplayer_peer.get_unique_id(), "} ", string)
|
Loading…
Reference in a new issue