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https://github.com/Steffo99/nanogolf.git
synced 2024-11-21 15:44:21 +00:00
Add hole
This commit is contained in:
parent
2f1ef9a4d6
commit
bf0578ddcc
14 changed files with 144 additions and 22 deletions
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@ -4,3 +4,4 @@
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- S: putt.wav by 170129 -- https://freesound.org/s/408260/ -- License: Creative Commons 0
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- S: bonk.wav by el_boss -- https://freesound.org/s/628636/ -- License: Creative Commons 0
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- S: hole.wav by inbeeld -- https://freesound.org/s/21878/ -- License: Creative Commons 0
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@ -14,15 +14,27 @@ class_name GolfBall
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@export var collision_volume_db: Curve
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## The velocity at which the maximum volume of [member collision_volume_db] is played.
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@export var collision_volume_max_velocity: float
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## Emitted when the ball enters the hole.
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signal entered_hole(strokes: int)
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## How many strokes have been performed so far.
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var strokes: int = 0
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## Whether the ball has entered the hole.
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var in_hole: bool = false
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@onready var putt_controller: PuttController = $"PuttController"
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@onready var hole_controller: HoleController = $"HoleController"
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@onready var hole_sound: AudioStreamPlayer2D = $"HoleSound"
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func _on_putt(putt_vector: Vector2):
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strokes += 1
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velocity += putt_vector
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func do_movement(movement: Vector2):
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func do_movement(delta: float):
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# How much the body should move in this physics step.
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var movement = velocity * delta
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# How many times the body collided in the current physics step.
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var bounces: int = 0
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# While the body should still move some space, and it isn't stuck in a perpetual loop of bouncing...
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@ -40,7 +52,6 @@ func do_movement(movement: Vector2):
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if bounces == 1:
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# Determine with how much speed the body collided
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var collision_velocity = -collision_normal.dot(velocity)
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print(collision_velocity)
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# Create a new sound instance
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var collision_sound_instance: AudioStreamPlayer2D = collision_sound.instantiate()
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# Set the sound volume based on the relative collision velocity
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@ -58,9 +69,32 @@ func do_movement(movement: Vector2):
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velocity *= physics_bounce_coefficient
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func _physics_process(delta):
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do_movement(velocity * delta)
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var new_velocity_length = max(0.0, velocity.length() - physics_friction)
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func apply_friction(delta):
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var new_velocity_length = max(0.0, velocity.length() - physics_friction * delta)
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velocity = velocity.normalized() * new_velocity_length
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if new_velocity_length == 0.0:
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putt_controller.can_putt = true
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func check_has_stopped() -> bool:
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return velocity.length() == 0.0
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func check_has_entered_hole() -> bool:
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return check_has_stopped() and hole_controller.over_hole
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func enter_hole():
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in_hole = true
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visible = false
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hole_sound.play()
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entered_hole.emit(strokes)
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print("[GolfBall] Entered hole in: ", strokes)
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func _physics_process(delta):
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if not in_hole:
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do_movement(delta)
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apply_friction(delta)
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if check_has_entered_hole():
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enter_hole()
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if check_has_stopped():
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putt_controller.can_putt = true
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@ -1,9 +1,11 @@
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[gd_scene load_steps=7 format=3 uid="uid://ca06elq8io5wu"]
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[gd_scene load_steps=10 format=3 uid="uid://ca06elq8io5wu"]
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[ext_resource type="Script" path="res://scenes/GolfBall.gd" id="1_cnerg"]
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[ext_resource type="Script" path="res://scenes/golf_ball.gd" id="1_1uswk"]
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[ext_resource type="Texture2D" uid="uid://bxyy3bwt7a5l2" path="res://sprites/circle.svg" id="2_mqlag"]
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[ext_resource type="PackedScene" uid="uid://cu03w8wxnkffb" path="res://scenes/putt_controller.tscn" id="3_rx2v7"]
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[ext_resource type="PackedScene" uid="uid://cj15ash4r3i4v" path="res://scenes/collision_sound.tscn" id="4_6m2yp"]
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[ext_resource type="PackedScene" uid="uid://bf0a04t4b1wil" path="res://scenes/hole_controller.tscn" id="5_tdklt"]
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[ext_resource type="AudioStream" uid="uid://crfybmbv6dbs4" path="res://sounds/hole.wav" id="6_08dpq"]
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[sub_resource type="Curve" id="Curve_v81ms"]
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min_value = -20.0
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@ -14,12 +16,14 @@ point_count = 2
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[sub_resource type="CircleShape2D" id="CircleShape2D_3vk3q"]
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radius = 8.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_aigrf"]
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radius = 1.41421
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[node name="GolfBall" type="CharacterBody2D"]
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position = Vector2(146, 142)
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motion_mode = 1
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wall_min_slide_angle = 0.0
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script = ExtResource("1_cnerg")
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physics_friction = 1.0
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script = ExtResource("1_1uswk")
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physics_friction = 60.0
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physics_max_bounces = 4.0
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physics_bounce_coefficient = 0.65
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collision_sound = ExtResource("4_6m2yp")
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@ -31,7 +35,17 @@ texture = ExtResource("2_mqlag")
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[node name="Shape" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_3vk3q")
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debug_color = Color(0, 0.6, 0.701961, 0.419608)
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[node name="PuttController" parent="." instance=ExtResource("3_rx2v7")]
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[node name="HoleController" parent="." instance=ExtResource("5_tdklt")]
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[node name="Shape" type="CollisionShape2D" parent="HoleController"]
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shape = SubResource("CircleShape2D_aigrf")
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debug_color = Color(0, 0.701961, 0.141176, 0.419608)
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[node name="HoleSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("6_08dpq")
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[connection signal="putt" from="PuttController" to="." method="_on_putt"]
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2
scenes/golf_hole.gd
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2
scenes/golf_hole.gd
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@ -0,0 +1,2 @@
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extends Area2D
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class_name GolfHole
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19
scenes/golf_hole.tscn
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19
scenes/golf_hole.tscn
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@ -0,0 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://df7t70153a3bb"]
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[ext_resource type="Script" path="res://scenes/golf_hole.gd" id="1_7ng0k"]
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[ext_resource type="Texture2D" uid="uid://bxyy3bwt7a5l2" path="res://sprites/circle.svg" id="1_dw1g4"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_c8ayt"]
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radius = 8.0
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[node name="GolfHole" type="Area2D"]
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scale = Vector2(1.05, 1.05)
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script = ExtResource("1_7ng0k")
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[node name="Circle" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0.25098)
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texture = ExtResource("1_dw1g4")
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[node name="Shape" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_c8ayt")
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debug_color = Color(0, 0.701961, 0.141176, 0.419608)
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15
scenes/hole_controller.gd
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15
scenes/hole_controller.gd
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@ -0,0 +1,15 @@
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extends Area2D
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class_name HoleController
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var over_hole: bool = false
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func _on_area_entered(area: Area2D):
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if area is GolfHole:
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over_hole = true
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func _on_area_exited(area: Area2D):
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if area is GolfHole:
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over_hole = false
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9
scenes/hole_controller.tscn
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9
scenes/hole_controller.tscn
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@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://bf0a04t4b1wil"]
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[ext_resource type="Script" path="res://scenes/hole_controller.gd" id="1_df7lg"]
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[node name="HoleController" type="Area2D"]
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script = ExtResource("1_df7lg")
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="area_exited" from="." to="." method="_on_area_exited"]
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://b8f5t76nfdu5h"]
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[gd_scene load_steps=4 format=3 uid="uid://b8f5t76nfdu5h"]
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[ext_resource type="PackedScene" uid="uid://ca06elq8io5wu" path="res://scenes/golf_ball.tscn" id="1_5j6ud"]
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[ext_resource type="TileSet" uid="uid://17esn8g8xqik" path="res://tiles/hole_tile_set.tres" id="1_rm16w"]
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[ext_resource type="PackedScene" uid="uid://df7t70153a3bb" path="res://scenes/golf_hole.tscn" id="3_dn06g"]
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[node name="Main" type="Node"]
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@ -13,3 +14,6 @@ metadata/_edit_lock_ = true
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[node name="GolfBall" parent="." instance=ExtResource("1_5j6ud")]
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position = Vector2(340, 229)
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[node name="GolfHole" parent="." instance=ExtResource("3_dn06g")]
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position = Vector2(544, 333)
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@ -35,12 +35,12 @@ func _input(event: InputEvent):
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if not is_putting:
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start_putt(event.position)
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else:
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push_warning("[PuttController] Attempted to start putt while another was in progress.")
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push_warning("Attempted to start putt while another was in progress.")
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else:
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if is_putting:
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end_putt(event.position)
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else:
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push_warning("[PuttController] Attempted to end putt while none was in progress.")
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push_warning("Attempted to end putt while none was in progress.")
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if is_putting:
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update_putt_ghost(compute_putt(event.position, putt_start_point))
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if event is InputEventMouseMotion:
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@ -63,19 +63,16 @@ func compute_putt(start_position: Vector2, end_position: Vector2) -> Vector2:
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func start_putt(start_position: Vector2):
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print("[PuttController] Starting putt at: ", start_position)
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visible = true
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is_putting = true
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putt_start_point = start_position
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func end_putt(end_position: Vector2):
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print("[PuttController] Ending putt at: ", end_position)
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visible = false
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is_putting = false
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can_putt = false
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var putt_vector = compute_putt(putt_start_point, end_position)
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print("[PuttController] Putt is: ", putt_vector)
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putt.emit(putt_vector)
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play_putt_sound(putt_vector)
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@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://cu03w8wxnkffb"]
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[ext_resource type="Script" path="res://scenes/PuttController.gd" id="1_ldg2x"]
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[ext_resource type="Script" path="res://scenes/putt_controller.gd" id="1_rb6v1"]
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[ext_resource type="Texture2D" uid="uid://dvr4j6164rphg" path="res://sprites/square.svg" id="2_eblkx"]
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[ext_resource type="AudioStream" uid="uid://clm7wapsnjjlp" path="res://sounds/putt.wav" id="3_0eren"]
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@ -13,7 +13,7 @@ point_count = 2
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[node name="PuttController" type="Node2D"]
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visible = false
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modulate = Color(1, 1, 1, 0.25098)
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script = ExtResource("1_ldg2x")
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script = ExtResource("1_rb6v1")
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putt_max_impulse = 333.0
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putt_drag_scale = 1.0
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putt_ghost_scale = 0.3
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/bonk.wav-3ec20bb198e37143595fed23d3ff5d79.sam
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[params]
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force/8_bit=false
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force/mono=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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3
sounds/hole.wav
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3
sounds/hole.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:66eec7449d8d70ff4dbb1d06099792340d13bdbaecf7ed831dc3fd5d0614dee0
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size 147770
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sounds/hole.wav.import
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24
sounds/hole.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://crfybmbv6dbs4"
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path="res://.godot/imported/hole.wav-dd9300b81c964cd47886e68b30fe1f15.sample"
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[deps]
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source_file="res://sounds/hole.wav"
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dest_files=["res://.godot/imported/hole.wav-dd9300b81c964cd47886e68b30fe1f15.sample"]
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[params]
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force/8_bit=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/putt.wav-1940451c4ca6b080b45b073564e36160.sam
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[params]
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force/8_bit=false
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force/mono=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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