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Fix server not starting
This commit is contained in:
parent
095d252999
commit
d54b981e25
3 changed files with 21 additions and 17 deletions
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@ -37,7 +37,7 @@ func init_server_game(server_port: int):
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push_error(error)
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push_error(error)
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return
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return
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scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Server")
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scene_tree.set_multiplayer(smp, ^"/root/Main/Server")
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smp.set_multiplayer_peer(peer)
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smp.set_multiplayer_peer(peer)
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func deinit_server_game():
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func deinit_server_game():
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@ -79,7 +79,7 @@ func _ready():
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func _on_hosting_confirmed(player_name: String, player_color: Color, server_port: int):
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func _on_hosting_confirmed(player_name: String, player_color: Color, server_port: int):
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deinit_main_menu()
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deinit_main_menu()
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init_server_game(server_port)
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init_server_game(server_port)
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init_client_game(player_name, player_color, "127.0.0.1", server_port)
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# init_client_game(player_name, player_color, "127.0.0.1", server_port)
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func _on_connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int):
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func _on_connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int):
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deinit_main_menu()
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deinit_main_menu()
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@ -32,17 +32,3 @@ var player_color: Color = Color.WHITE
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## This player's score, with an item per hole played.
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## This player's score, with an item per hole played.
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var strokes_per_hole: Array[int] = []
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var strokes_per_hole: Array[int] = []
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func _ready():
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replication_config = SceneReplicationConfig.new()
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replication_config.add_property(^".:peer_id")
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replication_config.property_set_replication_mode(^".:peer_id", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:peer_connected")
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replication_config.property_set_replication_mode(^".:peer_connected", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:player_name")
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replication_config.property_set_replication_mode(^".:player_name", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:player_color")
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replication_config.property_set_replication_mode(^".:player_color", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:strokes_per_hole")
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replication_config.property_set_replication_mode(^".:strokes_per_hole", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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@ -1,7 +1,25 @@
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[gd_scene load_steps=2 format=3 uid="uid://drccgvtcng3ju"]
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[gd_scene load_steps=3 format=3 uid="uid://drccgvtcng3ju"]
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[ext_resource type="Script" path="res://scenes/single_player_tracker.gd" id="1_jwlkv"]
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[ext_resource type="Script" path="res://scenes/single_player_tracker.gd" id="1_jwlkv"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_aosye"]
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properties/0/path = NodePath(".:peer_id")
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properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath(".:peer_connected")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/2/path = NodePath(".:player_name")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/3/path = NodePath(".:player_color")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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properties/4/path = NodePath(".:strokes_per_hole")
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properties/4/spawn = true
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properties/4/replication_mode = 2
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[node name="SinglePlayerTracker" type="MultiplayerSynchronizer"]
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[node name="SinglePlayerTracker" type="MultiplayerSynchronizer"]
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root_path = NodePath(".")
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root_path = NodePath(".")
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replication_config = SubResource("SceneReplicationConfig_aosye")
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script = ExtResource("1_jwlkv")
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script = ExtResource("1_jwlkv")
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