mirror of
https://github.com/Steffo99/nanogolf.git
synced 2024-11-21 23:54:21 +00:00
Quit here for tonight
This commit is contained in:
parent
2c51d84bbc
commit
d77fb402a6
8 changed files with 219 additions and 38 deletions
|
@ -1,6 +1,80 @@
|
||||||
extends Node
|
extends Node
|
||||||
class_name Game
|
class_name Game
|
||||||
|
|
||||||
|
## The name to be given to the player controlled by the local peer.
|
||||||
|
var local_player_name: String
|
||||||
|
|
||||||
func _on_peernode_identified(peernode: PeerNode, player_name: String) -> void:
|
## The color to be given to the player controlled by the local peer.
|
||||||
pass # Replace with function body.
|
var local_player_color: Color
|
||||||
|
|
||||||
|
## The [PeerNodeDirectory] instance child of this node.
|
||||||
|
@onready var peer_dir: PeerNodeDirectory = $"PeerNodeDirectory"
|
||||||
|
|
||||||
|
## The [PlayerNodeDirectory] instance child of this node.
|
||||||
|
@onready var player_dir: PlayerNodeDirectory = $"PlayerNodeDirectory"
|
||||||
|
|
||||||
|
|
||||||
|
func init_signals() -> void:
|
||||||
|
multiplayer.connected_to_server.connect(_on_multiplayer_connected_to_server)
|
||||||
|
multiplayer.server_disconnected.connect(_on_multiplayer_disconnected_from_server)
|
||||||
|
multiplayer.connection_failed.connect(_on_multiplayer_connection_failed)
|
||||||
|
multiplayer.peer_connected.connect(_on_multiplayer_peer_connected)
|
||||||
|
multiplayer.peer_disconnected.connect(_on_multiplayer_peer_disconnected)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_multiplayer_connected_to_server() -> void:
|
||||||
|
Log.peer(self, "Connected to server!")
|
||||||
|
|
||||||
|
func _on_multiplayer_disconnected_from_server() -> void:
|
||||||
|
Log.peer(self, "Disconnected from server.")
|
||||||
|
|
||||||
|
func _on_multiplayer_connection_failed() -> void:
|
||||||
|
Log.peer(self, "Connection failed...")
|
||||||
|
|
||||||
|
func _on_multiplayer_peer_connected(peer_id: int) -> void:
|
||||||
|
Log.peer(self, "Peer connected: %d" % peer_id)
|
||||||
|
if multiplayer.is_server():
|
||||||
|
for peernode in peer_dir.get_children():
|
||||||
|
peer_dir.rpc_create_peernode.rpc_id(peer_id, peernode.get_multiplayer_authority())
|
||||||
|
peer_dir.rpc_create_peernode.rpc(peer_id)
|
||||||
|
|
||||||
|
func _on_multiplayer_peer_disconnected(peer_id: int) -> void:
|
||||||
|
Log.peer(self, "Peer disconnected: %d" % peer_id)
|
||||||
|
if multiplayer.is_server():
|
||||||
|
peer_dir.rpc_destroy_peernode(peer_id)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_peerdir_peernode_created(peernode: PeerNode) -> void:
|
||||||
|
Log.peer(self, "Peernode created: %d" % peernode.get_multiplayer_authority())
|
||||||
|
if peernode.is_multiplayer_authority():
|
||||||
|
peernode.rpc_identify.rpc(local_player_name)
|
||||||
|
|
||||||
|
func _on_peerdir_peernode_destroyed(peernode: PeerNode) -> void:
|
||||||
|
Log.peer(self, "Peernode destroyed: %d" % peernode.get_multiplayer_authority())
|
||||||
|
for playernode in player_dir.get_children():
|
||||||
|
if playernode.get_multiplayer_authority() == peernode.get_multiplayer_authority():
|
||||||
|
playernode.possess(1)
|
||||||
|
|
||||||
|
func _on_peerdir_peernode_identified(player_name: String, peernode: PeerNode) -> void:
|
||||||
|
Log.peer(self, "Peernode identified: %d → %s" % [peernode.get_multiplayer_authority(), player_name])
|
||||||
|
player_dir.rpc_possess_playernode.rpc(player_name, peernode.get_multiplayer_authority())
|
||||||
|
|
||||||
|
|
||||||
|
func _on_playerdir_playernode_created(playernode: PlayerNode) -> void:
|
||||||
|
Log.peer(self, "Playernode `%s` created" % playernode.name)
|
||||||
|
|
||||||
|
func _on_playerdir_playernode_destroyed(playernode: PlayerNode) -> void:
|
||||||
|
Log.peer(self, "Playernode `%s` destroyed" % playernode.name)
|
||||||
|
# Technically, this shouldn't ever happen
|
||||||
|
|
||||||
|
func _on_playerdir_playernode_name_changed(old: String, new: String, playernode: PlayerNode) -> void:
|
||||||
|
Log.peer(self, "Playernode `%s` changed name: %s (was %s)" % [playernode.name, new, old])
|
||||||
|
|
||||||
|
func _on_playerdir_playernode_color_changed(old: Color, new: String, playernode: PlayerNode) -> void:
|
||||||
|
Log.peer(self, "Playernode `%s` changed color: %s (was %s)" % [playernode.name, new, old])
|
||||||
|
|
||||||
|
func _on_playerdir_playernode_possessed(old: int, new: int, playernode: PlayerNode) -> void:
|
||||||
|
Log.peer(self, "Playernode `%s` possessed: %d (was %d)" % [playernode.name, new, old])
|
||||||
|
if playernode.is_multiplayer_authority():
|
||||||
|
playernode.rpc_set_name.rpc(local_player_name)
|
||||||
|
playernode.rpc_set_color.rpc(local_player_color)
|
||||||
|
|
|
@ -1,12 +1,19 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://b4w6ungwwjxsg"]
|
[gd_scene load_steps=4 format=3 uid="uid://dyxwp5rnxiff7"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/game.gd" id="1_cdtng"]
|
[ext_resource type="Script" path="res://scenes/game.gd" id="1_cdtng"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cwj0fyj6obj6r" path="res://scenes/multiple_players_tracker.tscn" id="2_f2gy2"]
|
[ext_resource type="PackedScene" uid="uid://7ux0cl08c2ho" path="res://scenes/peernode_directory.tscn" id="1_p0gju"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://d3jo4swi2c7ae" path="res://scenes/playernode_directory.tscn" id="2_pvlqw"]
|
||||||
|
|
||||||
[node name="Game" type="Node"]
|
[node name="Game" type="Node"]
|
||||||
script = ExtResource("1_cdtng")
|
script = ExtResource("1_cdtng")
|
||||||
|
|
||||||
[node name="MultiplePlayersTracker" parent="." instance=ExtResource("2_f2gy2")]
|
[node name="PeerNodeDirectory" parent="." instance=ExtResource("1_p0gju")]
|
||||||
|
|
||||||
[connection signal="created" from="MultiplePlayersTracker" to="." method="_on_single_player_tracker_created"]
|
[node name="PlayerNodeDirectory" parent="." instance=ExtResource("2_pvlqw")]
|
||||||
[connection signal="trackers_changed" from="MultiplePlayersTracker" to="." method="_on_trackers_changed"]
|
|
||||||
|
[connection signal="child_entered_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_created"]
|
||||||
|
[connection signal="child_exiting_tree" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_destroyed"]
|
||||||
|
[connection signal="peernode_identified" from="PeerNodeDirectory" to="." method="_on_peerdir_peernode_identified"]
|
||||||
|
[connection signal="playernode_color_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_color_changed"]
|
||||||
|
[connection signal="playernode_name_changed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_name_changed"]
|
||||||
|
[connection signal="playernode_possessed" from="PlayerNodeDirectory" to="." method="_on_playerdir_playernode_possessed"]
|
||||||
|
|
|
@ -61,7 +61,8 @@ func init_client_game(player_name: String, player_color: Color, server_address:
|
||||||
|
|
||||||
scene_tree.set_multiplayer(smp, ^"/root/Main/Client")
|
scene_tree.set_multiplayer(smp, ^"/root/Main/Client")
|
||||||
client_game_instance.init_signals()
|
client_game_instance.init_signals()
|
||||||
client_game_instance.init_identity(player_name, player_color)
|
client_game_instance.local_player_name = player_name
|
||||||
|
client_game_instance.local_player_color = player_color
|
||||||
smp.set_multiplayer_peer(peer)
|
smp.set_multiplayer_peer(peer)
|
||||||
|
|
||||||
func deinit_client_game():
|
func deinit_client_game():
|
||||||
|
@ -74,8 +75,18 @@ func init_lobby_menu():
|
||||||
lobby_menu_instance.leave_confirmed.connect(_on_leave_confirmed)
|
lobby_menu_instance.leave_confirmed.connect(_on_leave_confirmed)
|
||||||
lobby_menu_instance.start_confirmed.connect(_on_start_confirmed)
|
lobby_menu_instance.start_confirmed.connect(_on_start_confirmed)
|
||||||
interface_instance.add_child(lobby_menu_instance)
|
interface_instance.add_child(lobby_menu_instance)
|
||||||
|
client_game_instance.player_dir.child_entered_tree.connect(lobby_menu_instance.players_list._on_playernode_created)
|
||||||
|
client_game_instance.player_dir.child_exiting_tree.connect(lobby_menu_instance.players_list._on_playernode_destroyed)
|
||||||
|
client_game_instance.player_dir.playernode_name_changed.connect(lobby_menu_instance.players_list._on_playernode_name_changed)
|
||||||
|
client_game_instance.player_dir.playernode_color_changed.connect(lobby_menu_instance.players_list._on_playernode_color_changed)
|
||||||
|
client_game_instance.player_dir.playernode_possessed.connect(lobby_menu_instance.players_list._on_playernode_possessed)
|
||||||
|
|
||||||
func deinit_lobby_menu():
|
func deinit_lobby_menu():
|
||||||
|
client_game_instance.player_dir.child_entered_tree.disconnect(lobby_menu_instance.players_list._on_playernode_created)
|
||||||
|
client_game_instance.player_dir.child_exiting_tree.disconnect(lobby_menu_instance.players_list._on_playernode_destroyed)
|
||||||
|
client_game_instance.player_dir.playernode_name_changed.disconnect(lobby_menu_instance.players_list._on_playernode_name_changed)
|
||||||
|
client_game_instance.player_dir.playernode_color_changed.disconnect(lobby_menu_instance.players_list._on_playernode_color_changed)
|
||||||
|
client_game_instance.player_dir.playernode_possessed.disconnect(lobby_menu_instance.players_list._on_playernode_possessed)
|
||||||
lobby_menu_instance.queue_free()
|
lobby_menu_instance.queue_free()
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
@ -86,13 +97,11 @@ func _on_hosting_confirmed(player_name: String, player_color: Color, server_port
|
||||||
init_server_game(server_port)
|
init_server_game(server_port)
|
||||||
init_client_game(player_name, player_color, "127.0.0.1", server_port)
|
init_client_game(player_name, player_color, "127.0.0.1", server_port)
|
||||||
init_lobby_menu()
|
init_lobby_menu()
|
||||||
client_game_instance.trackers_changed.connect(lobby_menu_instance._on_trackers_changed)
|
|
||||||
|
|
||||||
func _on_connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int):
|
func _on_connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int):
|
||||||
deinit_main_menu()
|
deinit_main_menu()
|
||||||
init_client_game(player_name, player_color, server_address, server_port)
|
init_client_game(player_name, player_color, server_address, server_port)
|
||||||
init_lobby_menu()
|
init_lobby_menu()
|
||||||
client_game_instance.trackers_changed.connect(lobby_menu_instance._on_trackers_changed)
|
|
||||||
|
|
||||||
func _on_leave_confirmed():
|
func _on_leave_confirmed():
|
||||||
deinit_lobby_menu()
|
deinit_lobby_menu()
|
||||||
|
|
|
@ -29,7 +29,7 @@ func rpc_create_peernode(peer_id: int):
|
||||||
peernodes_by_id[peer_id] = peernode
|
peernodes_by_id[peer_id] = peernode
|
||||||
peernode.set_multiplayer_authority(peer_id)
|
peernode.set_multiplayer_authority(peer_id)
|
||||||
peernode.identified.connect(_on_peernode_identified.bind(peernode))
|
peernode.identified.connect(_on_peernode_identified.bind(peernode))
|
||||||
add_child(peernode)
|
add_child(peernode, true)
|
||||||
|
|
||||||
|
|
||||||
## Destroy the [PeerNode] for the given peer_id, or do nothing if it does not exist.
|
## Destroy the [PeerNode] for the given peer_id, or do nothing if it does not exist.
|
||||||
|
@ -44,8 +44,8 @@ func rpc_destroy_peernode(peer_id: int):
|
||||||
|
|
||||||
|
|
||||||
## Called on the server when a [PeerNode] calls [method rpc_identify] for itself.
|
## Called on the server when a [PeerNode] calls [method rpc_identify] for itself.
|
||||||
func _on_peernode_identified(peernode: PeerNode, player_name: String):
|
func _on_peernode_identified(player_name: String, peernode: PeerNode):
|
||||||
peernode_identified.emit(peernode, player_name)
|
peernode_identified.emit(player_name, peernode)
|
||||||
|
|
||||||
## Emitted on the server when a [PeerNode] calls [method rpc_identify] for itself.
|
## Emitted on the server when a [PeerNode] calls [method rpc_identify] for itself.
|
||||||
signal peernode_identified(peernode: PeerNode, player_name: String)
|
signal peernode_identified(player_name: String, peernode: PeerNode)
|
||||||
|
|
|
@ -2,7 +2,14 @@ extends Label
|
||||||
class_name PlayerLabel
|
class_name PlayerLabel
|
||||||
|
|
||||||
|
|
||||||
func update_from_tracker(tracker: SinglePlayerTracker):
|
func set_player_name(value: String):
|
||||||
text = tracker.player_name
|
text = value
|
||||||
add_theme_color_override("font_color", tracker.player_color)
|
|
||||||
modulate.a = 1.0 if tracker.get_multiplayer_authority() != 1 else 0.3
|
func set_player_color(value: Color):
|
||||||
|
add_theme_color_override("font_color", value)
|
||||||
|
|
||||||
|
func set_possessed(value: int):
|
||||||
|
if value == 1:
|
||||||
|
modulate.a = 0.3
|
||||||
|
else:
|
||||||
|
modulate.a = 1.0
|
||||||
|
|
|
@ -2,4 +2,60 @@ extends Node
|
||||||
class_name PlayerNode
|
class_name PlayerNode
|
||||||
|
|
||||||
|
|
||||||
# TODO
|
## The name of the player represented by this node.
|
||||||
|
var player_name: String
|
||||||
|
|
||||||
|
## The color of the player represented by this node.
|
||||||
|
var player_color: Color
|
||||||
|
|
||||||
|
## Change the [field player_name] everywhere.
|
||||||
|
@rpc("authority", "call_local", "reliable")
|
||||||
|
func rpc_set_name(value: String):
|
||||||
|
if player_name != value:
|
||||||
|
var old_value: String = player_name
|
||||||
|
player_name = value
|
||||||
|
name_changed.emit(old_value, value)
|
||||||
|
|
||||||
|
## Change the [field player_color] everywhere.
|
||||||
|
@rpc("authority", "call_local", "reliable")
|
||||||
|
func rpc_set_color(value: Color):
|
||||||
|
if player_color != value:
|
||||||
|
var old_value: Color = player_color
|
||||||
|
player_color = value
|
||||||
|
color_changed.emit(old_value, value)
|
||||||
|
|
||||||
|
## Change the multiplayer authority on the local client.
|
||||||
|
##
|
||||||
|
## Used by [PlayerNodeDirectory], provided here for the purpose of signal emission.
|
||||||
|
func possess(value: int) -> void:
|
||||||
|
var old_value: int = get_multiplayer_authority()
|
||||||
|
if old_value != value:
|
||||||
|
set_multiplayer_authority(value)
|
||||||
|
possessed.emit(old_value, value)
|
||||||
|
|
||||||
|
|
||||||
|
## Prompt the multiplayer authority for this node to call [method rpc_set_name] again with the current value.
|
||||||
|
##
|
||||||
|
## Used to repeat [field player_name] to new peers.
|
||||||
|
@rpc("any_peer", "call_local", "reliable")
|
||||||
|
func rpc_query_name():
|
||||||
|
if is_multiplayer_authority():
|
||||||
|
rpc_set_name.rpc(player_name)
|
||||||
|
|
||||||
|
## Prompt the multiplayer authority for this node to call [method rpc_set_color] again with the current value.
|
||||||
|
##
|
||||||
|
## Used to repeat [field player_color] to new peers.
|
||||||
|
@rpc("any_peer", "call_local", "reliable")
|
||||||
|
func rpc_query_color():
|
||||||
|
if is_multiplayer_authority():
|
||||||
|
rpc_set_color.rpc(player_color)
|
||||||
|
|
||||||
|
|
||||||
|
## Emitted when the name changes on the local scene because of [method rpc_set_name].
|
||||||
|
signal name_changed(old: String, new: String)
|
||||||
|
|
||||||
|
## Emitted when the color changes on the local scene because of [method rpc_set_color].
|
||||||
|
signal color_changed(old: Color, new: Color)
|
||||||
|
|
||||||
|
## Emitted when the multiplayer authority of this [Node] is changed via [method possess].
|
||||||
|
signal possessed(old: int, new: int)
|
||||||
|
|
|
@ -16,12 +16,6 @@ var playernodes_by_name: Dictionary = {}
|
||||||
func get_playernode(player_name: String) -> PlayerNode:
|
func get_playernode(player_name: String) -> PlayerNode:
|
||||||
return playernodes_by_name.get(player_name)
|
return playernodes_by_name.get(player_name)
|
||||||
|
|
||||||
## Called everywhere when a [PlayerNode] is renamed.
|
|
||||||
func _on_playernode_renamed(old_name: String, new_name: String) -> void:
|
|
||||||
var playernode = playernodes_by_name.get(old_name)
|
|
||||||
playernodes_by_name.erase(old_name)
|
|
||||||
playernodes_by_name[new_name] = playernode
|
|
||||||
|
|
||||||
|
|
||||||
## Create a new [PlayerNode] for the given [param player_name], giving control of it to [param peer_id].
|
## Create a new [PlayerNode] for the given [param player_name], giving control of it to [param peer_id].
|
||||||
##
|
##
|
||||||
|
@ -34,11 +28,32 @@ func rpc_possess_playernode(player_name: String, peer_id: int):
|
||||||
# If the playernode does not exist, create it
|
# If the playernode does not exist, create it
|
||||||
if playernode == null:
|
if playernode == null:
|
||||||
playernode = playernode_scene.instantiate()
|
playernode = playernode_scene.instantiate()
|
||||||
add_child(playernode)
|
playernode.name_changed.connect(_on_playernode_name_changed.bind(playernode))
|
||||||
|
playernode.color_changed.connect(_on_playernode_color_changed.bind(playernode))
|
||||||
|
playernode.possessed.connect(_on_playernode_possessed.bind(playernode))
|
||||||
|
add_child(playernode, true)
|
||||||
# If the multiplayer authority does not match the requested one, make it match
|
# If the multiplayer authority does not match the requested one, make it match
|
||||||
if playernode.get_multiplayer_authority() != peer_id:
|
playernode.possess(peer_id)
|
||||||
playernode.set_multiplayer_authority(peer_id)
|
|
||||||
child_repossessed.emit(playernode)
|
|
||||||
|
|
||||||
|
func _on_playernode_name_changed(old: String, new: String, playernode: PlayerNode):
|
||||||
|
playernodes_by_name.erase(old)
|
||||||
|
playernodes_by_name[new] = playernode
|
||||||
|
playernode_name_changed.emit(old, new, playernode)
|
||||||
|
|
||||||
|
func _on_playernode_color_changed(old: Color, new: Color, playernode: PlayerNode):
|
||||||
|
playernode_color_changed.emit(old, new, playernode)
|
||||||
|
|
||||||
|
func _on_playernode_possessed(old: int, new: int, playernode: PlayerNode):
|
||||||
|
playernode_possessed.emit(old, new, playernode)
|
||||||
|
|
||||||
|
|
||||||
|
## Emitted when the name of one of the children [PlayerNode]s changes on the local scene.
|
||||||
|
signal playernode_name_changed(old: String, new: String, playernode: PlayerNode)
|
||||||
|
|
||||||
|
## Emitted when the name of one of the children [PlayerNode]s changes on the local scene.
|
||||||
|
signal playernode_color_changed(old: Color, new: Color, playernode: PlayerNode)
|
||||||
|
|
||||||
## Emitted everywhere when one of the children [PlayerNode]s has changed multiplayer authority.
|
## Emitted everywhere when one of the children [PlayerNode]s has changed multiplayer authority.
|
||||||
signal child_repossessed(playernode: PlayerNode)
|
signal playernode_possessed(old: int, new: int, playernode: PlayerNode)
|
||||||
|
|
|
@ -4,13 +4,26 @@ class_name PlayersList
|
||||||
|
|
||||||
@onready var layout = $"Scrollable/Layout"
|
@onready var layout = $"Scrollable/Layout"
|
||||||
|
|
||||||
const player_label_scene = preload("res://scenes/player_label.tscn")
|
const label_scene: PackedScene = preload("res://scenes/player_label.tscn")
|
||||||
|
|
||||||
|
var labels_by_playernode: Dictionary = {}
|
||||||
|
|
||||||
|
|
||||||
func _on_trackers_changed(trackers: Dictionary):
|
func _on_playernode_created(playernode: PlayerNode) -> void:
|
||||||
for child in layout.get_children():
|
var label_instance = label_scene.instantiate()
|
||||||
child.queue_free()
|
labels_by_playernode[playernode] = label_instance
|
||||||
for tracker in trackers.values():
|
layout.add_child(label_instance)
|
||||||
var player_label_instance = player_label_scene.instantiate()
|
|
||||||
player_label_instance.update_from_tracker(tracker)
|
func _on_playernode_destroyed(playernode: PlayerNode) -> void:
|
||||||
layout.add_child(player_label_instance)
|
labels_by_playernode[playernode].queue_free()
|
||||||
|
labels_by_playernode.erase(playernode)
|
||||||
|
|
||||||
|
func _on_playernode_name_changed(_old: String, new: String, playernode: PlayerNode) -> void:
|
||||||
|
labels_by_playernode[playernode].set_player_name(new)
|
||||||
|
|
||||||
|
func _on_playernode_color_changed(_old: Color, new: Color, playernode: PlayerNode) -> void:
|
||||||
|
labels_by_playernode[playernode].set_player_color(new)
|
||||||
|
|
||||||
|
func _on_playernode_possessed(_old: int, new: int, playernode: PlayerNode) -> void:
|
||||||
|
labels_by_playernode[playernode].set_possessed(new)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue