[gd_scene load_steps=2 format=3 uid="uid://d25h11x5grlnn"] [sub_resource type="GDScript" id="GDScript_nrktq"] script/source = "extends Node class_name NetworkController @export var port = 12345 func start_server() -> ENetMultiplayerPeer: var peer = ENetMultiplayerPeer.new() peer.create_server(port, 32) return peer func start_client() -> ENetMultiplayerPeer: var peer = ENetMultiplayerPeer.new() peer.create_client(\"127.0.0.1\", port) return peer " [node name="NetworkController" type="Node"] script = SubResource("GDScript_nrktq")