extends Control class_name LobbyMenu signal leave_confirmed signal start_confirmed @onready var players_list: PlayersList = $"Layout/PlayersList" func _on_trackers_changed(trackers: Dictionary): players_list._on_trackers_changed(trackers) func _on_leave_button_pressed() -> void: leave_confirmed.emit() func _on_start_button_pressed() -> void: start_confirmed.emit()