[gd_scene load_steps=2 format=3 uid="uid://dck5lkoxskrel"] [ext_resource type="TileSet" uid="uid://17esn8g8xqik" path="res://tiles/hole_tile_set.tres" id="1_uf2u7"] [node name="TileMap" type="TileMap"] scale = Vector2(0.125, 0.125) tile_set = ExtResource("1_uf2u7") format = 2 layer_0/name = "Walls"