extends Node class_name PhaseTracker ## Phases of play of the game. enum Phase { ## The game is currently gathering players in a lobby. LOBBY, ## The game is currently running. PLAYING, ## The game has ended. ENDED, } ## The phase the game is currently in. var phase: Phase = Phase.LOBBY ## Change the current game phase everywhere. @rpc("authority", "call_local", "reliable") func rpc_set_phase(value: Phase): Log.peer(self, "Changing phase to: %s" % value) if phase != value: var old: Phase = phase phase = value phase_changed.emit(old, value) ## Ask the server which phase the game is currently in. @rpc("any_peer", "call_local", "reliable") func rpc_query_phase(): if multiplayer.is_server(): rpc_set_phase.rpc(phase) ## Emitted when the phase changes on the local scene because of [method rpc_set_phase]. signal phase_changed(old: Phase, new: Phase)