extends Node class_name SinglePlayerTracker ## Node representative of a player connected to the room. ## ## The peer of the player this node represents has authority over it. ## The player's name. var player_name: String = "Player" ## The player's color. var player_color: Color = Color.WHITE ## Whether this player is currently connected or not. var player_connected: bool = false ## Change the name of this player. @rpc("authority", "call_local", "reliable") func set_player_name(value: String): player_name = value ## Change the color of this player. @rpc("authority", "call_local", "reliable") func set_player_color(value: Color): player_color = value ## Ask the authority for this player to repeat the player's name. @rpc("any_peer", "call_local", "reliable") func query_player_name(): if is_multiplayer_authority(): set_player_name.rpc(player_name) ## Ask the authority for this player to repeat the player's color. @rpc("any_peer", "call_local", "reliable") func query_player_color(): if is_multiplayer_authority(): set_player_color.rpc(player_color)