[gd_scene load_steps=5 format=3 uid="uid://b8f5t76nfdu5h"] [ext_resource type="Texture2D" uid="uid://bxyy3bwt7a5l2" path="res://sprites/circle.svg" id="1_70edj"] [ext_resource type="Shader" path="res://shaders/postprocess.gdshader" id="1_gpsy1"] [ext_resource type="Texture2D" uid="uid://dvr4j6164rphg" path="res://sprites/square.svg" id="2_xiv3x"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_rnibu"] shader = ExtResource("1_gpsy1") shader_parameter/radius = 16 [node name="Main" type="Node"] [node name="Circle" type="Sprite2D" parent="."] modulate = Color(1, 1, 1, 0.498039) texture_filter = 2 position = Vector2(68, 44) texture = ExtResource("1_70edj") [node name="Square" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_rnibu") scale = Vector2(72, 40) texture = ExtResource("2_xiv3x") centered = false metadata/_edit_lock_ = true