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48 lines
1.8 KiB
GDScript
48 lines
1.8 KiB
GDScript
extends MultiplayerSynchronizer
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class_name SinglePlayerTracker
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## Emitted when the peer represented by this object connects.
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signal peer_has_connected
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## Emitted when the peer represented by this object connects.
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signal peer_has_disconnected
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## The peer ID that this object represents.
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var peer_id: int = 0
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## Whether the peer is connected or not.
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var peer_connected: bool = false:
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get:
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return peer_connected
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set(value):
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var pvalue = peer_connected
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peer_connected = value
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if value != pvalue:
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if value:
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peer_has_connected.emit()
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else:
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peer_has_disconnected.emit()
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## The player's name.
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var player_name: String = "Player"
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## The player's color.
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var player_color: Color = Color.WHITE
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## This player's score, with an item per hole played.
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var strokes_per_hole: Array[int] = []
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func _ready():
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replication_config = SceneReplicationConfig.new()
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replication_config.add_property(^".:peer_id")
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replication_config.property_set_replication_mode(^".:peer_id", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:peer_connected")
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replication_config.property_set_replication_mode(^".:peer_connected", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:player_name")
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replication_config.property_set_replication_mode(^".:player_name", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:player_color")
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replication_config.property_set_replication_mode(^".:player_color", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:strokes_per_hole")
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replication_config.property_set_replication_mode(^".:strokes_per_hole", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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