mirror of
https://github.com/Steffo99/nanogolf.git
synced 2024-11-25 01:24:18 +00:00
69 lines
3.2 KiB
GDScript
69 lines
3.2 KiB
GDScript
extends Node
|
|
class_name PlayerNodeDirectory
|
|
|
|
|
|
## The scene to instantiate on creation of a new [PlayerNode].
|
|
@export var playernode_scene: PackedScene = preload("res://scenes/playernode.tscn")
|
|
|
|
|
|
## Find the subordinate [PlayerNode] with the given player_name, and return it if found, otherwise return null.
|
|
func get_playernode(player_name: String) -> PlayerNode:
|
|
var sanitized_player_name = PlayerNode.sanitize_player_name(player_name)
|
|
return get_node_or_null(sanitized_player_name)
|
|
|
|
|
|
## Create a new [PlayerNode] for the given [param player_name], giving control of it to [param peer_id].
|
|
##
|
|
## If a node with the given name already exists, only its multiplayer authority is changed, leaving the rest intact.
|
|
##
|
|
## If both node and multiplayer authority match the requested values, nothing is done at all.
|
|
@rpc("authority", "call_local", "reliable")
|
|
func rpc_possess_playernode(player_name: String, peer_id: int):
|
|
var playernode: PlayerNode = get_playernode(player_name)
|
|
# If the playernode does not exist, create it
|
|
if playernode == null:
|
|
playernode = playernode_scene.instantiate()
|
|
playernode.name_changed.connect(_on_playernode_name_changed.bind(playernode))
|
|
playernode.color_changed.connect(_on_playernode_color_changed.bind(playernode))
|
|
playernode.possessed.connect(_on_playernode_possessed.bind(playernode))
|
|
playernode.score_reported.connect(_on_playernode_score_reported.bind(playernode))
|
|
playernode.scores_changed.connect(_on_playernode_scores_changed.bind(playernode))
|
|
var sanitized_player_name = PlayerNode.sanitize_player_name(player_name)
|
|
playernode.player_name = sanitized_player_name
|
|
playernode.name = sanitized_player_name
|
|
add_child(playernode)
|
|
# If the multiplayer authority does not match the requested one, make it match
|
|
playernode.possess(peer_id)
|
|
|
|
|
|
|
|
func _on_playernode_name_changed(old: String, new: String, playernode: PlayerNode) -> void:
|
|
playernode_name_changed.emit(old, new, playernode)
|
|
|
|
func _on_playernode_color_changed(old: Color, new: Color, playernode: PlayerNode) -> void:
|
|
playernode_color_changed.emit(old, new, playernode)
|
|
|
|
func _on_playernode_possessed(old: int, new: int, playernode: PlayerNode) -> void:
|
|
playernode_possessed.emit(old, new, playernode)
|
|
|
|
func _on_playernode_score_reported(strokes: int, playernode: PlayerNode) -> void:
|
|
playernode_score_reported.emit(strokes, playernode)
|
|
|
|
func _on_playernode_scores_changed(old: Array, new: Array, playernode: PlayerNode) -> void:
|
|
playernode_scores_changed.emit(old, new, playernode)
|
|
|
|
|
|
## Emitted when the name of one of the children [PlayerNode]s changes on the local scene.
|
|
signal playernode_name_changed(old: String, new: String, playernode: PlayerNode)
|
|
|
|
## Emitted when the color of one of the children [PlayerNode]s changes on the local scene.
|
|
signal playernode_color_changed(old: Color, new: Color, playernode: PlayerNode)
|
|
|
|
## Emitted everywhere when one of the children [PlayerNode]s has changed multiplayer authority.
|
|
signal playernode_possessed(old: int, new: int, playernode: PlayerNode)
|
|
|
|
## Emitted when a [PlayerNode] reports a score.
|
|
signal playernode_score_reported(strokes: int, playernode: PlayerNode)
|
|
|
|
## Emitted when the scores of one of the children [PlayerNode]s change on the local scene.
|
|
signal playernode_scores_changed(old: Array, new: Array, playernode: PlayerNode)
|