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61 lines
1.7 KiB
GDScript
61 lines
1.7 KiB
GDScript
extends Control
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class_name ResultsMenu
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@export_category("References")
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@export var results_grid: GridContainer
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const label_scene: PackedScene = preload("res://scenes/player_label.tscn")
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var player_dir: PlayerNodeDirectory = null
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func _ready():
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var max_hole_scores = 0
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for playernode in player_dir.get_children():
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var player: PlayerLabel = label_scene.instantiate()
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player.set_player_name(playernode.player_name)
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player.set_player_color(playernode.player_color)
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player.set_possessed(playernode.get_multiplayer_authority())
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results_grid.add_child(player)
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max_hole_scores = max(max_hole_scores, len(playernode.hole_scores))
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var total_score = 0
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for hole_score in playernode.hole_scores:
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var score: PlayerLabel = label_scene.instantiate()
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if hole_score != -1:
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score.text = "%d" % hole_score
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else:
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score.text = "-"
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score.set_player_color(playernode.player_color)
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score.set_possessed(playernode.get_multiplayer_authority())
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score.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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score.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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results_grid.add_child(score)
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if hole_score == -1 or total_score == -1:
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total_score = -1
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else:
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total_score += hole_score
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var total: PlayerLabel = label_scene.instantiate()
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if total_score != -1:
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total.text = "[%d]" % total_score
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else:
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total.text = "-"
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total.set_player_color(playernode.player_color)
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total.set_possessed(playernode.get_multiplayer_authority())
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total.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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total.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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results_grid.add_child(total)
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results_grid.columns = max_hole_scores + 2
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signal leave_confirmed
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func _on_leave_button_pressed() -> void:
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leave_confirmed.emit()
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