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algodist-steffo-nanogolf/scenes/hole_controller.gd
2024-02-16 04:26:01 +01:00

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GDScript

extends Area2D
class_name HoleController
var over_hole: bool = false
func _on_area_entered(area: Area2D):
if area is GolfHole:
over_hole = true
func _on_area_exited(area: Area2D):
if area is GolfHole:
over_hole = false