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14 lines
392 B
Text
14 lines
392 B
Text
shader_type canvas_item;
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uniform sampler2D screen: hint_screen_texture, repeat_disable, filter_nearest;
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uniform int radius = 16;
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void fragment() {
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float u = SCREEN_UV.x;
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float v = SCREEN_UV.y;
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COLOR.rgb = texture(screen, vec2(u, v)).rgb;
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// This is affected by editor zoom!
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COLOR.r += texture(screen, vec2(u + (SCREEN_PIXEL_SIZE.x * 4.0), v + (SCREEN_PIXEL_SIZE.y * 4.0))).r;
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}
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