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34 lines
878 B
GDScript
34 lines
878 B
GDScript
extends Node
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class_name PhaseTracker
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## Phases of play of the game.
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enum Phase {
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## The game is currently gathering players in a lobby.
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LOBBY,
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## The game is currently running.
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PLAYING,
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## The game has ended.
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ENDED,
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}
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## The phase the game is currently in.
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var phase: Phase = Phase.LOBBY
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## Change the current game phase everywhere.
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@rpc("authority", "call_local", "reliable")
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func rpc_set_phase(value: Phase):
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Log.peer(self, "Changing phase to: %s" % value)
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if phase != value:
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var old: Phase = phase
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phase = value
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phase_changed.emit(old, value)
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## Ask the server which phase the game is currently in.
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@rpc("any_peer", "call_local", "reliable")
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func rpc_query_phase():
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if multiplayer.is_server():
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rpc_set_phase.rpc(phase)
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## Emitted when the phase changes on the local scene because of [method rpc_set_phase].
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signal phase_changed(old: Phase, new: Phase)
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