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32 lines
1.2 KiB
GDScript
32 lines
1.2 KiB
GDScript
extends PanelContainer
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class_name PlayersList
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@onready var layout = $"Scrollable/Layout"
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const label_scene: PackedScene = preload("res://scenes/player_label.tscn")
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var labels_by_playernode: Dictionary = {}
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func _on_playernode_created(playernode: PlayerNode) -> void:
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var label_instance = label_scene.instantiate()
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label_instance.set_player_name(playernode.player_name)
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label_instance.set_player_color(playernode.player_color)
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label_instance.set_possessed(playernode.get_multiplayer_authority())
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labels_by_playernode[playernode] = label_instance
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layout.add_child(label_instance)
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func _on_playernode_destroyed(playernode: PlayerNode) -> void:
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labels_by_playernode[playernode].queue_free()
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labels_by_playernode.erase(playernode)
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func _on_playernode_name_changed(_old: String, new: String, playernode: PlayerNode) -> void:
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labels_by_playernode[playernode].set_player_name(new)
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func _on_playernode_color_changed(_old: Color, new: Color, playernode: PlayerNode) -> void:
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labels_by_playernode[playernode].set_player_color(new)
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func _on_playernode_possessed(_old: int, new: int, playernode: PlayerNode) -> void:
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labels_by_playernode[playernode].set_possessed(new)
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